Release date:2022
Author:James Miller
Skill level:Beginner
Language:English
Exercise files:Yes
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation.
The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, take a look at Houdini’s Terrain tools, look at modeling to shot requirements, as well as scattering in Clarisse. This then sets things up perfectly to lead into AOVs in Nuke, where James dives into an explanation about what they are, and how artists can use them to their advantage. He demonstrates how to install Gizmos as well as his best practices for when to use AOVs in Nuke before returning back to a shot and finishing off a composite.
The proceeding section takes a break from shot work to introduce the topic of photogrammetry in 3D environment building, and how to use it effectively. This demonstration walks through an environment scan using Agisoft Metashape.
Up next, James opens up SpeedTree to walk through his “Mothertree” shot, which makes use of the new SpeedTree for Clarisse plug-in. He additionally animates atmosphere using Houdini, which can be taken back into the scene in Clarisse for added impact and realism.
Moving on, the workshop details some of James’s top tips, tricks, and shortcuts that he uses regularly in production to speed up the modeling and texturing, particularly for city environments, with the end goal being to build a scene that utilizes all of the assets with textures applied in Clarisse. This project is then used as a launching point for James’s final shot: “The Squatter Village.”
This workshop offers a great opportunity to learn how to create AOVs and even write your own, using Light Path Expressions. The closing chapter looks at how to deal with heavy renders, as well as how to use different projection techniques to help avoid rendering more than you need to in 3D.
Project files are included with this workshop.
01. Desert City, The 3D Side 02. AOVs, A Closer Look at Using Them in 2D 03. Desert City, The 2D Side 04. Photogrammetry 05. The Mother Tree, A Look at SpeedTree & Building Atmosphere in Houdini 06. Modeling from Projections, Texture Optimizations & Building Materials 07. AOVs, A Closer Look at Creating Them in 3D 08. The Squatter Village, Using Projection Setups [Gnomon] Efficient Techniques for Building 3D Environments_Subtitles.7z
JMI02_ProjectFiles.7z.001 JMI02_ProjectFiles.7z.002 JMI02_ProjectFiles.7z.003 JMI02_ProjectFiles.7z.004 JMI02_ProjectFiles.7z.005 JMI02_ProjectFiles.7z.006 JMI02_ProjectFiles.7z.007 JMI02_ProjectFiles.7z.008 JMI02_ProjectFiles.7z.009


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)