Release date:2022
Author:Phil Stoltz
Skill level:Beginner
Language:English
Exercise files:Yes
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.
The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen.
Project files available with this workshop include Phil’s Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).
00 – Preview 01 – References 02 – Environment Blockout Techniques 03 – World Building Tips & Tricks — Part 1 04 – World Building Tips & Tricks — Part 2 05 – Material Blending 06 – Sculpting in ZBrush 07 – Lighting — Part 1 08 – Lighting — Part 2 PST01_Project_Files.7z.001 PST01_Project_Files.7z.002 PST01_Project_Files.7z.003 PST01_Project_Files.7z.004 PST01_Project_Files.7z.005 [Gnomon] Creating a Medieval Castle in Unreal Engine 5_Subtitles.7z


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