Release date:2022
Author:SABER JLASSI
Skill level:Beginner
Language:English
Exercise files:Yes
EXPLOSION FX IN HOUDINI
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable. The only downside is Houdini can be difficult to learn and the learning curve is steep.
In this VFX course, you will learn how to create a highly realistic nuclear explosion shot and various other explosion types from beginning to end.Week 01 01 intro_batch 02 visual_batch 03 weta avengers_batch 04 ilm rogue one_batch 05 barnstorm_batch 06 hello to new students_batch 07 hello to pyro students_batch 08 simulation process_batch 09 combustion model_batch 10 existing solvers_batch 11 wedging workflow_batch 12 bonus_batch 13 volumes_batch 14 intro to dops_batch 15 solver from scratch_batch 16 importing field_batch 17 smoke steps_batch 18 wedging prep_batch 19 understanding the solver_batch 20 combustion_batch 21 combustion indepth_batch 22 smoke and ring_batch 23 viewport magic_batch 24 saving and optimization_batch 25 pryo and ring_batch 26 pyro tweaking_batch 27 adding vel_batch 28 review_batch 29 hardware_batch 30 assignment_batch 31 art of explosion by urban_batch 32 bonus lut_batch 33 bonus install ocio_batch
Week 02 01_intro_batch 02_visual_study_batch 03_nuke_comp_overview_batch 04_how_we_teach_houdini_batch 05_emission_workflow_batch 06_emission_source_batch 07_emission_animation_batch 08_emission_fading_batch 09_creating_lines_batch 10_creating_lines_alternative_batch 11_lines_to_volume_batch 12_adding_velocity_batch 13_preview_and_sim_tweaking_batch 14_second_emitter_batch 15_all_emitters_batch 16_rbd_based_emitter_batch 17_rbd_based_final_batch 18_layers_breakdown_batch 19_ground_simulation_batch 20_ground_sim_preview_batch 21_otl_creation_part1_batch 22_otl_creation_part2_batch 23_pyro_sop_solver_batch 24_getting_the_sim_ready_batch 25_assignment_batch 26_bonus_substepping_clarified_batch 27_bonus_emitter_part1_batch 28_bonus_emitter_part2_batch 29_bonus_emitter_part3_batch
Week 03 01_intro_batch 02_details_and_resolution_batch 03_masking_batch 04_tweaking_microsolvers_batch 05_preview_and_solver_settings_batch 06_custom_fields_and_speed_batch 07_results_review_batch 08_adv_techinques_part1_batch 09_adv_techinques_part2_batch 10_masking_magic_batch 11_divergence_and_emission_batch 12_spikes_explosion_setup_batch 13_review_and_field_viz_batch 14_final_setup_batch 15_improving_the_sims_batch 16_guide_and_assignment_batch 17_bonus_whats_an_sdf_batch 18_bonus_turbulence_demistified_batch 19_bonus_max_and_min_batch
Week 04 01_intro_batch 02_visual_study_batch 03_real_references_batch 04_initial_explosion_setup_batch 05_initial_explosion_tweaks_batch 06_more_explosion_tweaks_batch 07_temperature_tricks_final_batch 08_advanced_fire_batch 09_more_on_temperature_batch 10_adding_more_emitters_batch 11_shockwave_emitter_batch 12_shockwave_tweaks_batch 13_adding_wind_batch 14_custom_fields_batch 15_advanced_custom_fields_batch 16_assignment_and_moving_forward_batch 17_bonus_airfield_batch 18_bonus_airfield_batch 19_bonus_particles_advection_batch 20_bonus_masking_smoke_batch
Week 05 01_intro_batch 02_review_batch 03_color_setup_batch 04_colors_in_main_sim_batch 05_colors_post_process_batch 06_life_variation_for_spikes_batch 07_rbd_batch 08_sparks_batch 09_burn_field_batch 10_sop_solver_magic_batch 11_sop_solver_result_batch 12_volume_shading_part1_batch 12_volume_shading_part2_batch 14_volume_emission_batch 15_avengers_scene_setup_batch 16_explosions_shading_setup_batch 17_explosions_shading_colors_batch 18_explosions_shading_phase_batch 19_explosions_shading_shadows_batch 20_explosions_shading_review_batch 21_compositing_batch 22_assignment_batch
Week 06 01_intro_batch 02_explosion_setup_batch 03_explosion_biggas_shading_batch 04_explosion_biggas_scatter_batch 05_ranges_and_remapping_batch 06_cripy_look_batch 07_shader_tweaks_batch 08_explosion_light_emission_batch 09_nuke_compositing_batch 10_adding_the_env_batch 11_more_explosions_comp_batch 12_avengers_explosion_overview_batch 13_avengers_sparks_render_batch 14_assignment_batch
Week 07 01_intro_batch 02_new_features_batch 03_new_features_overview_batch 04_pyro_burst_part1_batch 05_pyro_burst_part2_batch 06_ground_explosion_batch 07_pyrobake_volume_batch 08_ground_explo_solver_batch 09_shading_and_rendering_batch 10_large_explosion_w_trails_batch 11_large_explosion_review_batch 12_exploration_batch 13_assignment_and_review_batch
Week 08 01_intro_batch 02_teaching_houdini_batch 03_visual_study_batch 04_breakdown_batch 05_reference_study_batch 06_comp_overview_batch 07_explosion_review_batch 08_explosion_setup_batch 09_explosion_sourcing_batch 10_review_batch 11_nuclear_explosion_batch 12_guidance_batch
Week 09 01_intro_batch 02_advanced_velocity_intro_batch 03_advanced_velocity_noises_batch 04_advanced_velocity_in_dops_batch 05_advanced_velocity_mixing_forces_batch 06_review_and_tweaks_batch 07_visualize_fields_batch 08_rings_creation_batch 09_smoke_trails_batch 10_rbd_ground_setup_batch 11_rbd_ground_animation_batch 12_rbd_smoke_source_batch 13_assignment_batch
Week 10 01_intro_batch 02_explosion_shading_part1_batch 03_explosion_shading_part2_batch 04_explosion_shading_part3_batch 05_atmospherics_batch 06_light_emission_batch 07_rings_batch 08_comp_setup_batch 09_main_scene_batch 10_nuke_comp_part1_batch 11_nuke_comp_part1_batch 12_guidance_batch 13_assignment_batch
Week 11 01_intro_batch 02_particle_advection_batch 03_particle_advection_in_sim_batch 04_caching_batch 05_collision_batch 06_falling_building_batch 07_falling_building_preview_batch 08_fire_spreading_batch 09_airplane_vortex_overview_batch 10_airplane_vortex_houdini_batch 11_airplane_vortex_masks_batch 12_airplane_vortex_forces_batch 13_arnold_and_scatter_workflow_batch 14_arnold_and_scatter_result_batch 16_nuclear_explosion_student_sim_batch 17_nuclear_explosion_student_render_batch 18_nuclear_explosion_student_comp_batch 19_nuclear_explosion_student_glow_batch 20_compositing_student_shot_part1_batch 21_compositing_student_shot_part2_batch 22_compositing_student_shot_review_batch 23_mhc_nuclear_explosion_batch 24_mhc_nuclear_explosion_overview_batch 25_mhc_nuclear_explosion_noise_batch 26_nuclear_blast_batch 27_the_end_batch 28_bonus_volumes_batch 29_bonus_intro_to_dops_and_smoke_solver_batch 30_bonus_smoke_solver_from_scratch_batch 31_bonus_smoke_steps_batch 32_bonus_importing_field_batch 33_bonus_why_houdini_batch 34_bonus_market_batch 35_bonus_nuclear_shockwave_part1_batch 36_bonus_nuclear_shockwave_part2_batch 37_bonus_nuclear_shockwave_part3_batch 38_bonus_nuclear_shockwave_part4_batch 39_bonus_nuclear_shockwave_part5_batch
[Rebelway] Advanced Explosion FX_Subtitles.7z
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