Release date:2018
Author:Brenda Romero
Skill level:Beginner
Language:English
Exercise files:Yes
Has your passion for gaming sparked an interest in game creation? If so, this course—the second installment in the Game Design Foundations series—can help to further acquaint you with the basics of game design, and provide you with the tools and skills you need to start fashioning your own virtual worlds. Join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games. Brenda explains what a system is, exactly; provides examples of common game systems; and then dives into a discussion of game mechanics. Learn about the mechanics of chance and skill, the types of decisions in games, and more.
0. Introduction 01 Welcome
1. Game Systems 02 Whats a system 03 Common game systems 04 Why systems 05 Exploring a character system 06 Exercise – Plan your character system
2. Chance in Games 07 Chance in games 08 Mechanics of chance 09 Exercise – Taking a chance
3. Strategy in Games 10 Mastering skill in games 11 Types of decisions in games 12 Tradeoffs and dilemmas 13 Strategy and tactics 14 Mechanics of skill 15 Exercise – Mastering mastery
4. Conclusion 16 Next steps [Lynda] Game Design Foundations – 2 Systems, Chance, and Strategy by Brenda Romero_Subtitles.7z


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