Release date:2022, April

Author:Art Studio

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Use Blender 3.0 and understand it’s interface Modeling tips and trick for making a low poly game assets How to set up PBR materials Lighting usding Easy HDRI Learn UV maping and unwraping Project file are included

Requirements Download Blender

3.1

No Program experience needed, we will teach you from the basic

Description

Hello friends!

In this course I will teach you how to model low poly Bucket game assets inside the blender 3.1 which is new released version. This tutorial is around 2 hours and if you like be sure to check out our other courses.

Here in first step we will discuss about tools and techniques for modeling and in general how to use blender for creating your desired 3D model. You will learn Edit Mode and how it works in general.

In the second part you will learn how to use Modifiers to create the desired form of your model.

In next third section we go directly into the modeling, and we model our bucket and for a small part we will use some free add on called Loop-Tools to make our work nicer and faster and in here you will learn what is normal and what happen if normals flips on an object and how to fix the flipped normal in Blender

Then we will use bolt-Factory add-on which is free and we use some bolts and by snap we pot them on the bucket surface.

We will use shading and explain the right way of UV Unwrapping and how to texture

your model using PBR material.

and finally you will learn how to us Easy-HDRI free add-on for lighting the bucket.

What Topics are Covered?

3D Modeling

You will learn about Modifiers, which are special modeling effects that you can use for complex modeling tasks.

We will create PBR Materials.

How to illuminate the scene using Easy-HDRI add-on (free).

Learn how to use snap.

Get introduced to Cycles

So I hope to see you in there.

Who is the target audience?

Beginner Blender user and intermediate

Anyone interested in learning how to model game assets, or switching from another 3D software to Blender

Game Developers who wish to expand their Skill Set.

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