Release date:2020

Author:Jeannot Landry

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the Hard-Surface Rigging in Blender course. This is the beginner’s guide to mechanical rigging in Blender, presented by rigging and animation guru Jeannot Landry and co-produced by the Creative Shrimp team.

For Rigging Beginners

This course is aimed at beginner Blender users who want to up their rigging game and learn to rig robots, joints, hydraulics and other hardsurface things. Some basic knowledge of the Blender UI is recommended, but other than that we start from the basics and gradually ramp up the difficulty as we move to a complete robotic rigging project. Rigging Beginners

A_Theory A_00 Intro to Section A A_01 What is a hierarchy A_02 Creating an Armature A_03 Bone Types A_04 Object, Pose and Edit Modes A_05 Armature Editing A_06 Mesh Binding A_07 Automatic Weights and Weight Painting A_08 Bone Layers, Bone Groups and Custom Bone Shapes A_09 Drivers and Expressions A_10 Transform Constraints A_11 Tracking Constraints A_12 Relationship Constraints A_13 Rotation Methods

B_Hands-On B_00 Intro to Section B B_01 Ball Joint Multi Mesh Workflow B_02 Hinge Joint Single Mesh Workflow B_03 Pivot Joint Assignment B_04 Gears B_05 Cables B_06 Other Types of Cables B_07 Hydraulics

C_Robo Rigging C_00 Intro to Section C C_01 Analyzing, Planning and Prepping C_02 Creating the basic Armature for binding C_03 Binding the Objects to the Armature C_04 First Polish C_05 Legs IK with IK FK switch C_06 Flexible Iris with Light Control C_07 Retractable Quad Blade Automation with Rotors RPM C_08 Squishy Body, Stretchy Limbs and Switch C_09 Second Polish C_10 Testing, Fixing and Pose Library C_11 Final Polish Final Thoughts

D_Bonus D_01 Bonus Rigging Rubber Ducky

[Creative Shrimp] Hard Surface Rigging In Blender (+Russian audio)(update)_Subtitles.7z [Creative Shrimp] Hard Surface Rigging In Blender (Russian audio).7z [Creative Shrimp] Hard Surface Rigging In Blender_Files.7z

A_Theory A_00 Intro to Section A A_01 What is a hierarchy A_02 Creating an Armature A_03 Bone Types A_04 Object, Pose and Edit Modes A_05 Armature Editing A_06 Mesh Binding A_07 Automatic Weights and Weight Painting A_08 Bone Layers, Bone Groups and Custom Bone Shapes A_09 Drivers and Expressions A_10 Transform Constraints A_11 Tracking Constraints A_12 Relationship Constraints A_13 Rotation Methods

B_Hands-On B_00 Intro to Section B B_01 Ball Joint Multi Mesh Workflow B_02 Hinge Joint Single Mesh Workflow B_03 Pivot Joint Assignment B_04 Gears B_05 Cables B_05b Other Types of Cables B_06 Hydraulics

C_Robo Rigging C_00 Intro to Section C C_01 Analyzing, Planning and Prepping C_02 Creating the basic Armature for binding C_03 Binding the Objects to the Armature C_04 First Polish C_05 Legs IK with IK FK switch C_06 Flexible Iris with Light Control C_07 Retractable Quad Blade Automation with Rotors RPM C_08 Squishy Body, Stretchy Limbs and Switch C_09 Second Polish C_10 Testing, Fixing and Pose Library C_11 Final Polish Final Thoughts

Project Files.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!