Release date:2022
Author:Dylan Abernethy Dylan Abernethy
Skill level:Beginner
Language:English
Exercise files:Yes
Hello everyone and welcome to my new tutorial series on how to create complex props for games and real-time rendering. In this course we will explore how to create an antique typewriter from start to finish. The series will be divided into several chapters, each of which will include all project
Chapter 01 (Introduction And Demo) 01_Introduction_And_Demo_01
Chapter 02 (Plugins and Files) 02_Plugins_and_Files
Chapter 03 (Blockout) 03_Blockout_01 03_Blockout_02 03_Blockout_03 03_Blockout_04 03_Blockout_05 03_Blockout_06 03_Blockout_07 03_Blockout_08 03_Blockout_09 03_Blockout_10 03_Blockout_11 03_Blockout_12 03_Blockout_13 03_Blockout_14 03_Blockout_15 03_Blockout_16 03_Blockout_17 03_Blockout_18 03_Blockout_19 03_Blockout_20 03_Blockout_21 03_Blockout_22 03_Blockout_23 03_Blockout_24 03_Blockout_25 03_Blockout_26 03_Blockout_27 03_Blockout_28 03_Blockout_29 03_Blockout_30 03_Blockout_31 03_Blockout_32 03_Blockout_33 03_Blockout_34 03_Blockout_35 03_Blockout_36 03_Blockout_37 03_Blockout_38 03_Complete_Chapter
Chapter 04 (Highpoly) 04_Complete_Chapter 04_Highpoly_01 04_Highpoly_02 04_Highpoly_03 04_Highpoly_04 04_Highpoly_05 04_Highpoly_06
Chapter 05 (LowPolyUVs) 05_Complete_Chapter 05_LowPolyUVs_01 05_LowPolyUVs_02 05_LowPolyUVs_03 05_LowPolyUVs_04 05_LowPolyUVs_05 05_LowPolyUVs_06
Chapter 06 (Bake) 06_Bake_01 06_Bake_02
Chapter 07 (Texturing)
07_Complete_Chapter 07_Texturing_01 07_Texturing_02 07_Texturing_03 07_Texturing_04 07_Texturing_08 07_Texturing_09 07_Texturing_10 07_Texturing_11 07_Texturing_12 07_Texturing_13 07_Texturing_14 07_Texturing_15 07_Texturing_16Chapter 08 (Rendering) 08_Rendering_01 [Gumroad] Antique Typewriter – How to Create Complex Props for Games and Real-Time Rendering_Subtitles.7z
[Gumroad] Antique Typewriter – How to Create Complex Props for Games and Real-Time Rendering.7z
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