Release date:2022
Author: Miguel Miranda
Skill level:Beginner
Language:Spanish
Exercise files:Not Provided
Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising If you are passionate and want to get started in 3D modeling objects and characters, it is essential to master Autodesk Maya, the software 3D more widespread in the industry. In this 6-course Domestika Basics, you will learn from the hand of 3D modeler Miguel Miranda, to use all the tools that Maya offers from scratch, seeing techniques for modeling characters, creating materials and lights and rendering the scene.
First, you will become familiar with the work environment. You will start moving through the software learning where the menus and tools are organized. You will create your first camera and first 3D object, to start experimenting with it. You will learn to use the timeline.
In the second course, you will delve into all the tools necessary to model. You will be introduced to two essential menus, Mesh and Edit Mesh . Then, you will perform your first modeling, as well as an asset for a character.
Next, you will organize a scene and learn how to clean geometry in Maya. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Then, you will learn to use the brushes to sculpt your first character, in a simple way.
Then you will focus on working the parts and traits of the character, leaving it finished for its production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions.
You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character.
In the last course, you will create the lights of a scene and a set of render in Arnold to render your 3D objects and characters, and present them once modeled. You will discover the different textures and how to apply them. Finally, you’ll see how to do blendShapes to finalize your character’s face.
01 – Welcome 02 – Introduction to Maya Work Environment 03 – Browse the 3D environment. 3D cameras and objects 04 – Create the first 3D object. How to move and modify it 05 – Basic hardsurface 06 – Create 3D text Polygon tool 07 – Layers and Selections 08 – Hypershade materials 09 – Animation 10 – Practice puzzle 11 – Welcome 12 – Delete and delete differences. Multicut and merge 13 – Modeling Toolkit extrude, bevel, connect, quad Draw 14 – Modeling tools smooth, bridge, append 15 – Duplicate, combine and separate objects 16 – Soft selection 17 – Deformers 18 – Mesh and Edit Mesh menus 19 – Use MASH to create a necklace 20 – Practice model sword 21 – Welcome 22 – Scene cleaning and geometry. Groups Custom shelf 23 – Basic Fundamentals in Topology 1 24 – Subdivision surfaces smooth mesh preview 25 – Scales. Measure tools 26 – Image plane 27 – Mayas sculpted menu 28 – Content Browser 29 – Practice. Character_1 30 – Practice. Character_2 31 – Welcome 32 – How to create eyes and teeth in a character 33 – Fundamentals in topology for characters 34 – Previous guidelines for animation topology 35 – Use Live and quad draw to retopologize 36 – Topology on the body, trunk, legs and arms 37 – Topology in the hands 38 – Facial topology colors for zones 39 – Practice 40 – Welcome 41 – The Pipeline is fundamental 42 – What are UVs 43 – UV editor tools 44 – Unfold Uvs 45 – Where to make UV cuts 46 – UVs spaces. Checker map 47 – Practice UVs of a character 48 – Welcome 49 – Lights 50 – First render 51 – Different textures and apply them in the Hypershade 52 – What is a blendshape 53 – Prepare the geometry for blendshapes. Cut head 54 – Basic blendshapes facial. What moves in an expression 55 – Make eyes-closed blendshape 56 – Practice Introduction to Autodesk Maya_Subtitles.7z
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