Release date:2022

Author:JL Mussi

Skill level:Beginner

Language:English

Exercise files:Yes

This course is built differently from those you might have tried in the past. It was designed differently for a reason. I not only show you the HOW but I explain the WHY. You won’t just learn how to create a highly detailed bike model, but you will discover a step-by-step system to create ANY complex 3d model at a professional level.

This course will provide you with a solid foundation to make more complex 3d models much faster with less frustration. You will gain a competitive advantage when applying for 3d modeling work in the VFX, Animation, Product Design, and Video Game industries.

WHAT’S INSIDE… Over 43 training videos (21+ hours) and growing. The videos are project-based, chronologically organized from the very basics to advanced 3d modeling and rendering techniques. Each video is played and narrated in real-time so you get my thoughts and decision-making right at that moment.

001 – Course Introduction 001 – Course Overview 002 – Navigation 003 – Maya Interface Walk through 004 – Modeling tools overview 005 – Transform Tools Overview 006 – Selection Tools Overview 007 – Selection Tools Update 008 – Creating Custom Hotkeys 009 – Saving Your Work

002 – 3d modeling basics 001 – Compression 002 – Establishing Initial Subdivisions 003 – Booleans 004 – Pinching

003 – Blockout 001 – Project Setup 002 – Blockout 1 Frame 003 – Blockout 2 Fork and Handle Bars 004 – Blockout 3 Seat, Cranks & Breaks

004 – Rims & Tires 001 – Rims 002 – Valve Stem & Cap 003 – Tires

005 – Fork & Frame 001 – Fork 002 – Frame 1 003 – Frame 2

006 – Handlebar & Stem 001 – Handlebars & Grips 002 – Stem 003 – Stem Details

007 – Brake Lever 001 – Brake Lever 1 002 – Brake Lever 2 003 – Brake Lever 3

008 – seat clamp, support and cushion 001 – Keys to Success 002 – Seat Clamp 003 – Seat Cushion 004 – Seat Support 1 005 – Seat Support 2

009 – Crankset, Spindle & Pedals 001 – Rear Sprocket & Chain Links 001 – Rear Sprocket & Chain Links.srt 002 – Crankset 1 003 – Crankset 2 004 – Crankset 3 005 – Spindle 006 – Pedals

010 – Rear Breaks and hubs 001 – Brakes 1 002 – Brakes 2 003 – Brakes 3 004 – Hubs

011 – Rendering With Arnold 001 – Rendering Basics 002 – Final Render 003 – Adjusting Specularity 004 – Render Layers

012 – Bike Upgrades 001 – Bolt Threads 002 – Bolt Variations 003 – Rim Update

013 – Student Questions 001 – edit_&_Remove_Bevels 002 – Troubleshooting Bend Deformer

[Jl Mussi] Mastering Hard Surface Modeling in Maya (BMX Bike Modeling Course).7z [Jl Mussi] Mastering Hard Surface Modeling in Maya (BMX Bike Modeling Course)_Subtitles.7z

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