Release date:2021, March
Author:Glen Southern
Skill level:Beginner
Language:English
Exercise files:Yes
DESCRIPTION Gravity Sketch is one of several VR design and modeling programs being used by artists in media and entertainment to create 3D models within a virtual environment. While 3D has long been a part of the concept design process — helping artists to add convincing dimension, perspective, and scale to their concept designs — the evolution of VR technology in more recent years has allowed developers to create fully featured 3D modeling and sculpting programs that are now being used efficiently across the media and entertainment, automotive, and fashion industries, among others.
Creative Director, Glen Southern introduces the principles behind modeling in VR and shares the fundamentals that you need to know when creating your own concepts inside a VR headset. This 3.5-hour workshop begins with a first look at Gravity Sketch and shares how to sketch in VR, before demonstrating Glen’s complete concept design and block-out process. Glen then takes the 3D model into Cinema 4D for further exploration and reveals his process when preparing models for the final rendering, which in this case is handled with Redshift.
00. Preview 01. Opening Gravity Sketch 02. The Basics of Using Gravity Sketch in VR 03. Sketching in VR 04. NURBS vs. Polygons 05. Volume Block-Out 06. Color Sets for Exporting 07. Subdivision Modeling for the Main Panels 08. Subdivision Modeling the Seat & Details 09. Subdivision Modeling Front Forks Pack or Nuts 10. The Engines 11. Cables & Adding Visual Interest 12. Detailing 13. Exporting to Other Programs 14. Preparing to Render 15. Final Details & Rendering in Redshift [Gnomon] Creating a Concept Model in VR – Vehicle Modeling in Gravity Sketch & Cinema 4d with Glen Southern_Subtitles.7z
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