gum road–100可平铺4K设计和真实纹理第02部分
材质适用于任何渲染器,所以辛烷也很棒!

终于到了:我的第二个大的纹理包。这一次材料是现实的,只有少数是抽象的。

该包是集中在布和纸材料,但也有一些塑料,木材,穿孔和混合的。我还选择了我最喜欢的10种纹理。

它们都是可平铺的,包含了PBR渲染的常用贴图。漫射,正常,粗糙,不透明,位移,金属(如果需要的话),它们适用于任何渲染引擎。所有的着色器都有一个简单的预览,为了清楚起见:这些是纹理,而不是着色器(所以你需要自己创建它们)。

该包还包括一个13分钟长的教程如何设置一切在C4D和红移(容易适应辛烷),一个2分钟长的介绍和概述。加上准备就绪的C4D文件,一切都准备好了。



The materials work for any renderer, so yes Octane is great as well!

Finally here it is: My second big texture pack. This time the materials are realistic and only few of them are abstract.

The pack is focusing on cloth and paper materials but there are also some plastic, wood, perforated and mixed ones. I also made a top 10 selection of my favorite textures.

They’re all tileable, they contain the usual maps for PBR rendering. Diffuse, Normal, Roughness, Opacity, Displacement, Metallness (if needed) and they work for any render engines. All shaders do have a simple preview and to make it clear: these are textures, not shaders (so you need to create them on your own).

The pack also includes a 13min long tutorial how to set up everything in C4D and Redshift (easy to adapt for Octane), a 2min long intro and overview. Plus the C4D file with a ready to go setup, everything in there is set up.



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