VFX Grace教程套装是一份全面指南,旨在使用Blender创建逼真的动物角色。它涵盖了建模、材质着色、毛发造型、骨骼绑定和动画制作,为从初学者到高级用户提供了一次完整的学习体验。该课程教授了制作精细狼模型、逼真纹理、栩栩如生的毛发以及创作如行走和嚎叫等动画的技巧。这套教程提供了理论知识和实践应用的结合,适合对Blender中的生物特效感兴趣的任何人。
从建模到材质、毛发、骨骼绑定和动画,我们为您提供所有动物角色创作需求的全方位解决方案。
这门课程专为Blender的新手以及中高级艺术家量身打造,提供了完整的生物特效体验。
课程时长:64小时,1920X1080 mp4 语言:英语+中英文字幕 含课程文件
包含建模、纹理、绑定、动画模块内容
Modeling
In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.
Texturing
In the texturing section, we will use Blender and Krita together to create textures for the wolf model. Starting with the basics of UV knowledge, we will master the principles of UV unwrapping. In the texturing phase, we will learn to analyze the texture and characteristic temperament of the wolf. With hand-drawn textures, projected images, and program generated textures, we will create realistic fur textures and skin textures for the wolf. Finally, we will apply textures and materials to make the wolf look vivid and realistic.
Grooming
In the hair section, we will use Blender to create realistic wolf fur, from early reference analysis to final material adjustment. During the creation process, we will learn how to achieve complex hair effects through the combination of hair flow and parameters, how to enrich the hair effects using weights and textures, how to layer hair, and how to use Blender’s built-in textures to achieve rich and varied materials, ultimately creating a lifelike wolf fur effect.
Rigging
In this section, we will guide you through the basics of Blender’s rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We’ll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.
Animation
In this section, we will learn how to create walking and howling animations for a creature character in Blender. We will start with the basic tools and settings related to animation. Then, we’ll learn how to analyse references, what to consider when searching for them, and how to determine the movement patterns of the character. Finally, we will begin creating the animation, beginning with the blocking for the body and limbs, and refining the animations of the spine, limbs, tail, and head, guiding you step by step through creating realistic walking and howling animations.
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