在三维建模和纹理制作领域,高效且精准的UV映射是创作者不可忽视的关键环节。Zen UV作为Blender中一款专业的UV处理插件,凭借其强大且丰富的功能,为艺术家和设计师提供了极大的便利。

版本:Blender模型展UV插件 Zen UV v5.0.0.12 for Blender + Core Library 核心库

Zen UV的核心优势在于其全面且直观的工作流程。插件提供了多种创新性的UV处理工具,如Zen Gizmo系统,允许用户在3D视图和UV编辑器中轻松移动、旋转、缩放和对齐UV岛。特别值得注意的是其独特的Zen Relax展开算法,专门针对有机模型的UV映射进行了优化,能够生成更自然、更合理的UV布局。

插件的堆栈系统是另一个突出特点。用户可以轻松地将相似或不相似的UV岛堆叠或取消堆叠,大大简化了复杂模型的UV处理流程。世界定向功能允许根据模型在世界空间中的位置旋转UV岛,确保纹理映射的准确性。

对于专业纹理艺术家来说,Zen UV提供的修剪表(Trimsheet)系统尤其实用。通过热点映射技术,可以根据面积、纵横比、世界尺寸和标签等参数精确地将UV岛映射到修剪表上。此外,对称、匹配、缝合等高级功能,使得复杂模型的UV处理变得前所未有的简单。

插件还包含了丰富的辅助功能,如纹理密度显示、棋盘格纹理应用、UDIM工具等,全方位满足了不同场景下的UV映射需求。用户可以自定义收藏夹,快速访问最常用的操作,进一步提升工作效率。

Zen UV不仅仅是一个简单的UV映射工具,更是一个专业的UV工作流程解决方案。无论是游戏模型、影视特效还是建筑可视化,它都能为创作者提供高效、精准的UV处理体验。对于追求高质量纹理的Blender用户而言,Zen UV无疑是不可或缺的利器。

Zen UV is a professional toolset for creating UVs in Blender。Main Features
Zen Gizmo. Move, Rotate, Scale, Fit, Align and Flip UV Islands in 3D View and UV Editor using Zen Gizmo. Zen Relax. Unique Unwrapping algorithm for Organic models. Stack System. Stack/Unstack similar/non-similar UV Islands on top of each other. World Orient. Rotate UV Islands according to the model’s position in World Space. Quadrify. Straighten UV Islands and selected Faces consisting of quads. Trimsheet System. Create/Display Trims and Map UV Islands on them using Transform operators.
Hotspot Mapping. Map UV Islands on Trims by matching them by Area, Aspect, World Size and Tags.
Zen Unwrap. Context-sensitive Unwrap with control over Seams and Sharp Edges.
Transform System. Move, Rotate, Scale, Flip, Fit, Orient, Sort and Align UV Islands and Vertices.
Randomize. Randomize Position, Rotation, Scale of UV Islands and Vertices.
Symmetrize. Symmetrize UVs for mirrored models. Mirror Seams on the model.
Match and Stitch. Match UV Islands Position, Rotation, Scale and Stitch Vertices if it’s possible.
Reshape Island. Straighten selected Edge loops and relax connected Vertices.
Advanced UV Maps. Sync, Clean and Rename UV Maps for multiple selected models.
Marking System. Mark Seams and/or Sharps by Angle/Sharps/Seams/Open Edges/UV Borders and manually.
Finished System. Visually control the state of Unwrapping process using Finished/Unfinished tags.
Select System. Select Seams, Sharps, Open Edges, UV Borders, Overlapped, Flipped, Quaded and Similar UV Islands.
Seam Groups. Create and manage multiple Seam Groups in case if you have multiple UV Maps.
Copy/Paste UVs. Copy/Paste UVs and and their parameters (Structure, TD, Position, Size) between UV Islands/UV Maps.
Texel Density (TD). Get, Set and Display Texel Density in Scene and World sizes.
Checker Texture. Apply Сhecker Textures of different types, sizes and formats to the model.
Sticky UV Editor. Quick access to UV Editor by opening side panel using widget button.
Display UV Islands. Display Overlapped, Stacked, Flipped, Stretched and Excluded UV Islands in 3D View and UV Editor.
Display UV Borders. Display UV Islands Margin (Padding) in 3D View and UV Editor.
Display UV No Sync. Display in 3D View Faces selected in UV Editor when UV Sync is Off.
UDIM Tools. Tools for creating and managing UDIM tiles.
Favorites. Create your own quick access panel consisting of the most used operators, scripts and panels.

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