Grungit – 1-Click Wear And Tear。What is Grungit?
Grungit is an addon that automatically and effortlessly adds wear and tear to your models with a single click. The result is fully controllable and can deliver anything from imperfections and light wear to heavy damage.

插件版本:Grungit_1.9.1、Grungit_1.8.8、Grungit_1.8.3

支持版本:blender2.83-4.0

Why Grungit?
Unlike other methods, Grungit has very little impact on performance and it’s fully compatible with EEVEE, but surely the most important benefit is the considerable amount of precious time it saves.

The main goal of Grungit is to assist you, not to dictate a specific style that might not suit your needs, and it doesn’t impact your workflow. That makes it very versatile and can deliver all kinds of results : You can use it to add subtle surface imperfections to give your renders an additional layer of realism, or you can make a painted surface for a machine with a lot of grunge, scratches and dirt.

What are the benefits of Grungit?
High quality edge wear, grunge, and dirt with a single click of a button

Compatible with EEVEE

Simple And Fast

1-Click PBR baking

Fully Customizable

Full PBR

Topology-independent

Keeps existing materials and works with add-ons that use the Principled BSDF node.

advanced mode for more manual control

Manual hand-painting to add or remove grunge and/or dirt

Quick mode (no edge wear, useful to add imperfections and uniform wear)

Supports multiple objects and multiple materials

Animatable and adjustable in real-time

Fast render times

Auto-unwrapping。What do people say about Grungit?
Very easy and straightforward. A simple bake and ready to go with a few intuitive slides.

I like how quickly Grungit lets you test readability in hard-surfaces with the procedural wear, letting you tweak the effect to your liking through several kinds of workflows.

It greatly simplifies and reduces my workload when it comes to adding small detail to my models.

The material works really well and I don’t have to make my own materials or import older ones.

It helps me visualize areas of rest vs detail in damaged metal while working on the design. While this would be optimal to do in the finished retopologized mesh, I’ve used Grungit while working with Hi-Poly before baking.

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