Unity Asset Bundle 1 Dec 2021 大小解压后:946M
Unity Asset Store Physics_Tank_Maker.unitypackage
包含以下素材:
Physics_Tank_Maker.unitypackage
Behavior Designer – Movement Pack v1.5.6.unitypackage
BG Database v1.6.10.unitypackage
Dynamic Bone v1.3.1.unitypackage
Invector Shooter Cover Add-on.unitypackage
MicroSplat_-_Anti-Tiling_Module_v3.97.unitypackage
MMORPG KIT 2D3DSurvival v1.72c5.unitypackage
Mobile+Tools+Complete+Game+v1.4.20.unitypackage
Modern UI Pack v5.1.1.unitypackage
UMotion+Pro+-+Animation+Editor+v1.27.unitypackage
VertExmotion Pro v1.9.9.unitypackage
Physics_Tank_Maker介绍 物理坦克制造者可以作为一个模板来创建坦克战斗游戏。也可以作为一种工具来构建具有各种履带的物理车辆。
[功能]
作为一个模板,它为游戏提供了如下各种功能。
-相机功能[旋转(第三人称、第一人称)、缩放、弹出、避障]
-瞄准功能[自由瞄准、十字线、引线标记]
-损坏系统[命中点(炮塔、车体、履带)、弱点/强项、可破坏炮塔、可破坏和可修复履带]
-人工智能系统[巡逻航路点、探测、跟踪、引导射击等]
-事件系统[3个触发器(时间、破坏、碰撞),7个事件(产生、消息、更改设置、移除、支持开火、破坏、结果)]
-指示器[位置、状态、速度、命中点]
-坦克编辑器[外观、驾驶、炮塔、枪械、声音等]
-成品坦克预制[克伦威尔、萤火虫、莫瑟卡尔、KV-I、KV-II、装甲-IV、Sdkfz251(半履带)、T-34-76、T-34-85、T-35(多炮塔)、Tiger-I、Type-89(JP)、BT-7、BT-42]
作为创造物理交通工具的工具…
– 3种类型的轨道系统[物理(重型)、静态(平衡)、滚动(轻型)]
-车轮编辑器[车轮(带悬架)、惰轮、链轮、支撑轮、转向轮]
-驾驶设置[速度、加速度、制动转向、枢转转向]
[通知]
要使用外部坦克模型,您需要以下3D建模的基本技能。
-将一个对象分成几个部分。例如炮塔>>图雷特,大炮,枪管
-组合几个对象。例如船体+裙板+舱口>>主体
-改变位置、旋转和比例。
-随意重置枢轴。
-使用基本对象创建简单的网格。
-以正确的比例和旋转将模型导出到Unity中。
请阅读建模手册。
如果您对进口、装配、改造等有任何问题,请随时联系我。
shopmaster@chobi-glass.com
[从版本1.x升级的资产]
-附加坦克型号(装甲四号、T-34-76、T-34-85、克伦威尔、BT-7、BT-42)
-改进的自由瞄准系统
-改进的人工智能系统
-改进损坏系统
-改进的事件系统
-指标得到改善
[Features]
As a template, it provides a variety of features for games as follows.
– Camera functions [rotation (third person, first person), zoom, pop-up, avoid obstacle]
– Aiming functions [free aiming, reticle, lead-marker]
– Damage system [hit-points(turret, body, tracks), weak / strong points, breakable turret, breakable and repairable tracks]
– AI system [patrol waypoints, detection, tracking, lead-shooting, etc]
– Event system [3 triggers (time, destroy, collision), 7 events (spawn, message, change settings, remove, support fire, destroy, result)]
– Indicators [position, state, speed, hit-points]
– Tank editor [appearance, driving, turret, gun, sound, etc]
– Finished tank prefabs [Cromwell, Firefly, Moser Karl, KV-I, KV-II, Panzer-IV, Sdkfz251(half-track), T-34-76, T-34-85, T-35(multiple turrets), Tiger-I, Type-89(JP), BT-7, BT-42]
As a tool for creating physics vehicles…
– 3 types of track systems [physics(heavy), static(balanced), scroll(light)]
– Wheels editor [road wheels (with suspension), idler wheels, sprocket wheels, support wheels, steered wheels]
– Driving settings [speed, acceleration, brake-turn, pivot-turn]
[Notice]
To use external tank models, you need basic skills of 3D modeling as follows.
– Separate an object into several parts. e.g. Turret >> Turet, Cannon, Barrel
– Combine several objects. e.g. Hull + Skirts + Hatches >> MainBody
– Change the position, rotation and scale.
– Reset the pivot at will.
– Create a simple mesh using primitive objects.
– Export the model into Unity at correct scale and rotation.
Please read Modeling Manual.
Feel free to contact me if you have any issues with importing, rigging, remodeling and so on.
shopmaster@chobi-glass.com
[Upgraded Assets from Version 1.x]
– Additional tank models (Panzer IV, T-34-76, T-34-85, Cromwell, BT-7, BT-42)
– Improved free-aiming system
– Improved AI system
– Improved damage system
– Improved event system
– Improved indicators
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