Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –The Forest v1.5 森林景观场景 大小解压后:2.62G
用树来建造森林,用灌木来填充景观,用巨石来创建街区,用石头来创建有趣的区域,用景观层来自动填充地面,用按程序分布的地面覆盖物来填充地面,包括蕨类植物、枯枝、树根、三叶草,一直到小石头和鹅卵石。
使用统一的风和湿度着色器来定义全球范围内的风和湿度,而不必修改每个资产或材料,只需输入0-1之间的值。您可以使用0来模拟无风和干燥的环境,也可以使用1来模拟暴风和潮湿的环境。你甚至可以不用做任何复杂的事情就能决定风向。结合粒子和其他效果,最终的结果,是真正壮观的。
注意:特写视频是在4K拍摄的,经过锐化调整为1080p。要获得更精确的外观,请参考截图。
技术细节
特征
统一湿度着色器
统一的风着色器
风力驱动的阴影
风力驱动的水坑
风力驱动的河流
图形处理器粒子
照明预设
环境声音
远距离降雨效应
树木和景观的基于距离的镶嵌和置换
带有动态泡沫的河流材料(距离场)
使用材料实例进行广泛定制
演示级别(在制品)
可控的树木苔藓层
按程序分布的地面覆盖
水坑景观层
内容
[11]树(9种独特,2种比例)
[1]三叶草
[6]蕨类植物
[3]灌木
[4]巨石
[3]分支
[2]岩石
[2]根
[1]克里夫
[1]河流
[1]远处的雨
[1]雨粒子
[1]落叶颗粒
[1]电影照明预设
[1]阴天照明预设
[2]日间照明预设
[1]夜间照明预设
[2]散开树叶
[1]雾面
[5]鹅卵石
功能
微风
湿润
彩色打印机
CloudPanner
DistanceFade
置换淡化
距离安装
全局颜色变化
MaskModifier
PannerWater
搅拌器
PBR:是的
罗兹:是的
碰撞:是的
纹理大小:最大4K
文件:是
[57]网眼
[24]材料
[90]材料实例
[21]材料功能
[138]纹理
标签
plantstreesfoliagefernsriverforestredwoodnaturenaturalvegaterationreactictenvironmentsrock
Use trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas, paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead branches, roots, clover, down to small rocks and pebbles.
Use the unified wind and wetness shader to define the wind and wetness amount on a global scale, without having to modify every asset or material, simply by inputting a value between 0-1. You can use 0 to simulate calm winds and dry environment or go up to 1 to simulate stormy winds and wet environment. You can even decide the wind direction without having to do anything complex. Combined with particles and other effects, the end results, are truly spectacular.
Note: Features video was captured at 4K and adjusted to 1080p with sharpening. For more accurate look refer to screenshots.
技术细节
Features
• Unified wetness shader
• Unified wind shader
• Wind driven shadows
• Wind driven puddles
• Wind driven river
• GPU Particles
• Lighting presets
• Ambience sounds
• Distant rain effect
• Distance based tessellation and displacement for trees and landscape
• River material with dynamic foam (distance fields)
• Extensive customization using material instances
• Demonstration level (WIP)
• Controllable tree moss layer
• Procedurally distributed ground cover
• Water puddles landscape layer
Content
[11] Trees (9 Unique, 2 Scaled)
[1] Clover
[6] Ferns
[3] Shrubs
[4] Boulders
[3] Branches
[2] Rocks
[2] Roots
[1] Cliff
[1] River
[1] Distant rain
[1] Rain particle
[1] Falling leaves particle
[1] Cinematic lighting preset
[1] Overcast lighting preset
[2] Day lighting presets
[1] Night lighting preset
[2] Scatter leaves
[1] Mist plane
[5] Pebbles
Functions
Breeze
Wetness
Colorizer
CloudPanner
DistanceFade
DisplacementFade
DistanceTessellation
GlobalColorVariation
MaskModifier
PannerWater
Mixer
PBR: Yes
LODs: Yes
Collision: Yes
Texture size: Up to 4K
Documentation: Yes
[57] Meshes
[24] Materials
[90] Material Instances
[21] Material Functions
[138] Textures
标签
PLANTSTREESFOLIAGEFERNSRIVERFORESTREDWOODNATURENATURALVEGETATIONREALISTICENVIRONMENTSROCK
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