NeoFur Plugin for Unreal Engine 4
虚幻引擎4 NeoFur插件安装
有两种安装选项。你可以安装到你的引擎目录,这样每个使用这个版本引擎的项目都可以访问这个插件,或者你可以直接安装到一个特定的项目中,这样只有这个项目才能访问这个插件。
####项目安装(推荐)
UE4项目中创建一个“Plugins”文件夹,并在那里复制“neographic”目录。
“`
你的项目/我的项目.uproject
你的项目/插件/新字形/
“`
####次要作用
默认情况下将启用NeoFur插件。另外,当第一次打开项目时,我们的自定义.usf着色器文件将被复制并放置在适当的相对目录中。您可能会收到一个对话框,要求您批准此步骤。
####可选操作
您可以选择使用非常少量的基本内容来代替演示项目。找到并复制到:
“`
你的项目/插件/neogyphic/NeoFur/Content/
“`
如果你愿意的话,把它放到你自己的目录里。这提供了主材料模板和一些其他资产。大多数测试资产可以在我们的演示项目中找到,单独下载。
看到了吗https://neofur.torchpad.com/更详细的文档。
#归属
1.Indie NeoFur插件®使用Unreal®引擎。Unreal®是Epic Games,Inc.在美国和其他地方的商标或注册商标。Unreal®Engine,版权所有1998–2016,Epic Games,Inc.保留所有权利。
2.Indie NeoFur PlugIn®包含由Autodesk,Inc.开发的Autodesk®FBX®文件。版权所有2014 Autodesk,Inc.保留所有权利。此类文件按“原样”提供,Autodesk,Inc.不承担任何和所有明示或暗示的担保,包括但不限于对适销性、特定用途适用性和不侵犯第三方权利的默示保证。在任何情况下,Autodesk,Inc.均不对任何直接、间接、偶然、特殊、惩戒性或后果性损害(包括但不限于采购替代货物或服务;使用、数据或利润损失;或业务中断)承担任何责任,无论是在合同、严格责任或以任何方式产生的侵权行为(包括疏忽或其他)。

Unreal Engine 4 NeoFur Plugin Installation

There are two installation options. You can either install into your engine directory, so that every project using that version of the engine will have access to the plugin – or you can install directly into a specific project, so that only that project will have access the plugin.

#### Project Installation (recommended)
Create a “Plugins” folder in your UE4 Project and copy the “Neoglyphic” directory there.
“`
YourProject/MyProject.uproject
YourProject/Plugins/Neoglyphic/
“`

#### Secondary Actions
The NeoFur plugin will be enabled by default. Additionally when opening your project the first time, our custom .usf shader files will be copied and placed in the proper relative directory. You may receive a dialog asking your approval for this step.

#### Optional Actions
There is a very small amount of base content you can optionally use instead of the demo project. Find and copy this out of:
“`
YourProject/Plugins/Neoglyphic/NeoFur/Content/
“`
and into your own content directory, if you so desire. this provides the master material template and a handful of other assets. The majority of the test assets can be found in our Demo project, downloaded separately.

see https://neofur.torchpad.com/ for more detailed documentation.

# Attributions

1. The Indie NeoFur PlugIn® uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved.

2. The Indie NeoFur PlugIn® contains Autodesk® FBX® files developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights reserved. Such files are provided “as is” and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose and non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such files.
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