Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –City Trash and Waste Set城市垃圾和废物处理装置





大量的垃圾、废物和街头垃圾。
这个项目包括一组网格和简单的材质设置。所有资源,材料和纹理创建的虚幻引擎在生产准备质量。每个资产都是为现实AAA质量的视觉效果、风格和预算而创建的。
特征:
超过100多个垃圾和废物网(成本低于0.30美分和资产)
简单的材料设置用于任何规格,所有材料使用1个基本的主材料
每个网格仅1种材质(有助于降低绘图要求)
2k或更高的所有纹理
可以导出并在其他引擎中使用的简单通道压缩纹理。
盒子、容器和箱子有分开的盖子和底座,便于打开和关闭动画设置
在单个纹理页面上使用多个较小的资源,以减少内存中使用的纹理数量,并允许对资源进行轻松的分组和组合
所有的标签、公司品牌和标识都是人为制造的,可在任何项目中免费开放使用
所有资产都测试了光照图和简单碰撞
所有网格创建的顶部,侧面和底部,以便于使用和旋转
技术细节
升级到史诗骷髅:是的
基于物理的渲染:是
纹理大小(请列出每个分辨率的纹理):
4096×4096-3
2048×2048-83
1024×2048-3
1024 x1024-3
128×128-3个
碰撞:在引擎中自定义生成
顶点计数:25436
详细程度:否(仅基础详细程度)
网格数:103
材质和材质实例数:33
纹理数:95
发动机兼容性:4.15
预期平台:除移动平台外的所有平台
测试的平台:Windows
文件包括:是
https://www.concept.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
重要\附加说明:请联系cmc444@gmail.com为问题或担忧
这位艺术家的更多作品可以在www.clintoncrumpler.com
标签
环境信息低多现实主义支持垃圾填埋场天启式垃圾填埋场






A large collection of trash, waste, and street refuse.
This project includes a set of meshes and simple material setup. All assets, materials, and textures created for the Unreal Engine at production ready quality. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
Over 100+ trash and waste meshes (Costing you less that $.30 cents and asset)
Simple material setup for use in any specs, all materials use 1 basic master material
Only 1 material per mesh (Helps keeping draw calls down)
All textures at 2k or higher
Simple channel packed texture that can be exported and used in other engines.
Boxes, containers, and cases have separated lids and bases for easy opening and closing animation setup
Multiple smaller assets on single texture pages to reduce the amount of textures used in memory and to allow for easy grouping and combining of assets
All labels, company brandings, and logos have been created and artificially fabricated for free and open use in any project
All assets have tested lightmaps and simple collision
All meshes created with top, sides, and bottom for easy use and rotation
技术细节
Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution):

4096×4096 – 3

2048×2048 – 83

1024×2048 – 3

1024 x1024 – 3

128×128 – 3

Collision: Custom generated in engine

Vertex Count: 25436

LODs: No (Only base LOD)

Number of Meshes: 103

Number of Materials and Material Instances: 33

Number of Textures: 95

Engine Compatibility: 4.15

Intended Platform: All except Mobile

Platforms Tested: Windows

Documentation Included: Yes

https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3

Important\Additional Notes: Please contact cmc444@gmail.com for issues or concerns

More work from this artist can be seen at www.clintoncrumpler.com

标签
ENVIRONMENTSHORRORMATERIALSLOW POLYREALISTICPROPSALLEYGARAGEDEKOGONTRASHPOST APOCALYPTICCRUMPLER
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