Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Voxel Sandbox Toolkit体素沙盒工具箱



体素沙盒工具箱是一个新的改进版本的体素生成从2016年适应4.22的需要。它用不同类型的立方体、树和拾取网格生成无限世界。因为额外的代码实现比以前的版本快得多。
理想的创建整个游戏块,允许销毁,收集和放置新的体素。
每一个拾音器和体素都存储在库存中,可以很容易地移动-从主工艺到功能齐全的按钮栏。插件提供保存游戏系统,所以可以保存整个世界和从主菜单加载。
还有其他选项可以更改体素形状和游戏条件。
带有图形设置和自定义生成的广泛菜单允许根据任何要求调整外观和性能。即使插件本身很大,代码和蓝图也很整洁,易于遵循。
使其易于使用。
技术细节
特征:
包括所有源代码
C++世界生成量小(只有4个文件),性能好,逻辑简单易懂。
小型C++系统查找.SAV文件*简单一个文件=一个map =一个保存
其余的东西都在蓝图中,所以很容易修改,比如改变体素大小,纹理,效果,后期处理,天空,物品等等。
角色(3d武器和攻击/上下动画)
UMG(主菜单、游戏菜单、交互式光标、项目栏、库存)
C++加载游戏(板岩)
皮卡
超过50个音频文件
此外:
粒子效果:落叶,花粉,鸟类
材质效果:风效果(叶|草|花),3d噪音(沙子|石头)
实例网格:4x花、草、蘑菇
BSP创建-项目,蘑菇
坠落伤害
改进型视野
晴朗的天空
新环境光遮挡
支撑螺纹:https://forums.unrealengine.com/community/work-in-progress/85999-unrealvoxel-blocky-minecraft-like-infinite-world-download
文档:http://bit.ly/VoxelDocumentation
标签
低多类型模块化过程生成体素立方块

Voxel Sandbox Toolkit is a new improved version of voxel generation from 2016 adapted for 4.22 needs. It generates infinite world with different types of cubes, trees and pickup meshes. Because of additional code implementation is much faster than previous version.

Ideal for creating whole game from blocks, allowing to destroy, collect and place new voxels.

Every pickup and voxel is stored in the inventory and can be easily moved around – from main crafting to the fully functional button bar. Plugin provides savegame system, so can save whole world and load from main menu.

There are additional option to change voxels shape and game conditions.

Broad menu with graphic settings and customization of generation allows to adjust look and performance to any requirements. Code and Blueprints are tidy and easy to follow even if plugin itself is big.

Documentation included makes it simple to use.

技术细节
Features:

All source code included
C++ World generation is small (only 4 files) with a good performance and logic easy to understand.
Small C++ system for finding .sav files * simplicity one file = one map = one save
Rest things are in Blueprints so it is so easy to modify like changing voxel size, textures, effects, post process, sky, items etc.
Character (3d weapons and attack / up-down animation)
UMG (main menu, game menu, interactive cursor, item bar, inventory)
C++ Loading Game (slate)
pickup
More than 50 audio files
In addition:

particle effects: falling leaves, flower pollen, birds
material effects: wind effect (leaves | grass | flowers), 3d noises (sand | stones)
instanced meshes: 4x flower, grass, mushroom
BSP creation – items, mushroom
fall damage
improved FoV
polished sky
new ambient occlusion
Support thread: https://forums.unrealengine.com/community/work-in-progress/85999-unrealvoxel-blocky-minecraft-like-infinite-world-download

Documentation: http://bit.ly/VoxelDocumentation

标签
LOW POLYSTYLIZEDMODULARPROCEDURALGENERATIONVOXELCUBEBLOCK
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