Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Interact And Possession System互动与占有系统
交互和占有系统是一系列的演员组件,你可以添加到你的游戏中的其他演员,以允许一个相对快速和简单的方法与对象交互,获取关于你可能正在进行的交互类型的信息,并拥有其他棋子。该系统为您提供了多种选项,例如让参与者的多个部分能够交互进入,还为您提供多个位置以退出,并使用各种规则控制这些部分之间的关系。
这种类型的设置可以让你设置其他交互响应,比如当玩家与车尾交互时打开后备箱,你可以通过Look-At-Info系统提供反馈,这样每当一个玩家与一个参与者的一部分进行交互时,他们就可以接收到关于他们可以进行哪种类型交互的信息(很可能您希望将此系统的返回插入到您的用户界面中)。这个项目是为了帮助新的开发人员,但也有足够的能力帮助你从长远来看节省时间。
这个系统可以用来拥有车辆,炮塔,浴室摊位,藏在纸板箱里,或者其他任何需要把控制权从一个角色转移到另一个角色的东西。交互系统默认设置为通过执行从角色到所看对象的跟踪来使用,但是它是开放的,如果你使用不同的方法,你仍然可以让这个系统的其余部分在大多数情况下工作。这个系统也是复制的,支持多人游戏。
技术细节
特征:
一个Actor组件和一个Blueprint接口,用于发送参与者之间的交互和查看信息通知。
一种可以让演员进出的物品(如进入坦克、直升机或便盆)。支持进入或退出参与者的多个区域,并可以限制退出需要可用空间离开。
一个查看信息系统,允许您设置各种类型的信息,以便根据要求提供给其他参与者,例如告诉他们,如果他们与给定的对象/表面/组件交互,他们将进行何种类型的交互。
一种摄影机控制器(演员组件),允许玩家在任何演员身上使用摄影机环顾四周。
一系列演示参与者的设置帮助您理解和学习如何正确使用这些提供的组件和蓝图接口。
蓝图数量:共11个,演示演员5个,演员组件4个,蓝图界面1个。
输入:演示使用键盘和鼠标输入,包括默认的第三人称输入轴,但您可以在项目中使用任何需要的东西。
网络复制:是
支持的开发平台:Windows
支持的目标生成平台:Windows
文档:https://docs.google.com/document/d/1Fchqxlddkntpv7rfhxb-dtvYuUkodOxI84_7VJJ8hj4/edit
标签
蓝图多功能车辆系统自动复制简单的组件所有者拥有信息
Interact And Possession System is a series of Actor Components that you can add to other actors in your game to allow for a relatively quick and easy method to interact with objects, get info on what types of interactions you might be making, and possess other pawns. The system gives you a variety of options such as having multiple parts of an actor able to be interacted with to entered, and also providing you multiple locations to exit it from with various rules controlling how these relate to each other.
This type of setup can allow you to set up other interact responses like opening the trunk if a player interacts with the rear of the car and you can provide feedback through the Look At Info system so that whenever a player is in a situation to interact with part of an actor they can receive information on what type of interaction they can make (most likely you’ll want to plug the returns of this system into your User Interface). This project was made to be useful for newer developers, but also capable enough to help you keep saving time in the long run.
This system can be used to possess vehicles, turrets, bathroom stalls, hide in cardboard boxes, or just about anything else that involves shifting control from one actor to another. The interaction system is by default set up to be used by performing traces from your character towards what you are looking at, but is open ended enough that if you are using a different approach you can still make the rest of this system work in most cases. This system is also replicated and supports multiplayer games.
技术细节
Features:
An Actor Component and a Blueprint Interface for sending Interaction and Look At Info notifications between actors.
A Possession component that can handle letting an actor be entered or exited (such as getting into a tank or helicopter or porta potty). Supports multiple areas for entering or exiting an actor, and can limit exiting require an available space to leave.
A Look At Info system that lets you set up various types of information to be given to other actors on request, such as telling them what type of interaction they will be making should they interact with a given object/surface/component.
A Camera Controller (an Actor Component) that allows a player to look around using a camera on any actor.
A series of demonstration actors set up to help you understand and learn how to make proper use of these provided components and Blueprint interface.
Number of Blueprints: 11 total, 5 Actors for demonstration, 4 Actor Components, 1 Blueprint Interface.
Input: Demonstration uses keyboard and mouse inputs including default Third Person input Axis, but you can use whatever you need in your projects.
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/1FhcQXLdDknTPV7rFhXB-dtvYuUkodOxI84_7VJJ8hj4/edit
标签
BLUEPRINTSMULTIPLAYERVEHICLESSYSTEMREPLICATEDAUTOMATICSIMPLEEASYCOMPONENTINTERACTPOSSESSPOSSESSIONINFO
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