Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Train, Rail & Roller Coaster System列车、铁路和过山车系统
在几分钟内建立复杂或简单的火车轨道,然后立即预览它们。火车可以定制任何设置,外观或感觉。
轨迹基于样条线,允许快速设置复杂网格。此外,还包括地形火车轨道,以便在不平坦的地形上快速修建轨道。轨道触发器允许你在游戏世界里让火车或车厢开火。使用触发器来创建改变的交叉口,或在列车接近或离开时降低的平交道口护栏。
矿车配备了一个定制的跳跃触发器,它使用内置事件来扩展底座托架,允许矿车跳跃、旋转和缩放到空中以获得喜剧效果。每节车厢都能探测到轨道上的障碍物并做出相应的反应,有些车厢可以停下来等待它移动,另一些车厢则可以忽略它继续前进。轨道终点选项使您能够定义列车或车厢如何响应轨道末端;停车、反向、脱轨等,或添加您自己的自定义响应。
该系统配备了一个预制的矿车、现代火车引擎和两个示例车厢。
该系统高度可定制,并附带文档、示例和视频。
技术细节
蓝图:9个(+6个演示蓝图)
地图:8个示例地图,1个概述
型号:19辆(6辆火车、2辆矿车、2辆过山车、3条轨道和6个演示模型)
材料数量:14
材质是否从主材质派生,并将实例作为变体:是
纹理数量:15(火车4k,演示模型1-2k)
特征
所有蓝图都发表了评论,并附有助手对扩展部分的位置的评论
提供所有主要蓝图的文档,包括每个组件、宏、函数和变量的详细描述
列车车厢
在世界上选择一条轨道,车厢(或整个列车,如果是父轨道)将捕捉到它
定制定制车厢的整体外观
高度可配置的发动机/物理特性:摩擦、重力、质量、加速度、减速以及最大速度、最小速度
碰撞过滤,例如忽略玩家棋子
自定义脱轨力,更高=更有趣的碰撞
每节车厢的定时碰撞忽略列表
父级车厢将其设置传递给子级(可以禁用)
能够指定子车厢和父车厢之间的距离
可以启用距离检查,如果距离太大,子节点可以断开与父节点的连接
默认情况下,所有车厢都具有倾斜效果和滚动效果(矿车具有自定义跳跃效果)
倾斜效果,使车厢倾斜或脱离弯道的能力,创建卡通倾斜效果
滚动效应是用来脱轨的车厢,如果它绕着一个弯道太尖锐。
后更新到车厢以及进入和离开轨道每个区段的事件
我的原始功能列表太长,请查看公共文档以了解更多详细信息和功能。
Build complex or simple train tracks in minutes, then preview them instantly. Trains can be customized for any setup, look or feel.
Tracks are spline based, allowing you to setup complex meshes quickly. Also included is the terrain train track for quickly building tracks across uneven terrain. Track triggers allow you to have trains or carriages fire events in the game world. Use triggers to create junctions that change, or level crossing barriers that lower as a train approaches, or leaves.
The mine cart comes with a custom jump trigger that uses built-in events to extend the base carriage, allowing the mine cart to jump, rotate and scale into the air for comic effect. Each carriage can detect obstacles on the track and respond accordingly, some can stop and wait for it to move, others can ignore it and keep on going. End of track options give you the ability to define how the train or carriage responds to the end of the track; stop, reverse direction, derail, .., or add your own custom response.
The system comes with a pre built mine cart, modern train engine, and two example carriages.
The system is highly customizable and comes with documentation, examples and videos.
技术细节
Blueprints: 9 (+6 Demo blueprints)
Maps: 8 Example maps, 1 overview
Models: 19 (6 Train, 2 mine cart, 2 coaster, 3 tracks & 6 demo models)
Number of Materials: 14
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 15 (4k for train, 1-2k for demo models)
Features
All blueprints commented and with helper comments on where to extend sections
Documentation provided for all major blueprints including detailed descriptions of every component, macro, function and variable
Train Carriage
Select a track in the world and the carriage (or entire train if parent) will snap to it
Customize entire look & feel for custom carriages
Highly configurable engine / physics: friction, gravity, mass, acceleration, deceleration as well as max speed, min speed
Collision filtering, E.g. ignore the player pawn
Customize the derail force, higher = more interesting crashes
Timed collision ignore list for each carriage
Parent carriages pass their settings down to the child (can be disabled)
Ability to specify how far apart child and parent carriages should be
Distance checks can be enabled and the child can disconnect from the parent if the distance is too great
By default all carriages come with the Lean Effect and the Roll Effect (the mine cart has a custom jump effect)
Lean Effect, ability for the carriage to lean on or out of a bend, creating a cartoon lean effect
Roll effect is used to derail a carriage if it goes around a bend that’s too sharp.
Events for post update to carriage as well as enter and leave each section of track
My original feature list is too long, check out the public documentation for more details and features.
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