Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Smart Spline Generator智能样条曲线生成器
此工具允许以高度可定制的方式生成各种资源,这些资源自动与任何曲面对齐/反应。创建常春藤,藤蔓,绳索,桥梁,篱笆等等-有许多可定制的参数和可能使用你自己的网格。
•快速轻松地生成曲面对齐资源
•用于控制生成行为的许多参数,都在其工具提示和文档级别中进行了描述
•在引擎文档中:演示级别工作示例中解释的所有功能
•可以使用自己的网格
•包括一套启动预设
•借助UE合并工具,您可以将任何生成的资源转换为静态网格,在不同级别/项目中重用它,或者在您的3D软件包中导出和编辑它!
•100%按蓝图制作。
最新更新(4.21+):
增加了新的“条纹茎”功能,显著减少了茎重资产(例如具有许多子茎的葡萄藤、长电缆和绳索等)的垂直计数,同时保持几乎相同的外观。它使用了一个多条带作为杆样条网格,而不是普通的圆柱体,由于UE-SplineThicken材料功能,它保留了圆柱形的外观。例如,在一个更先进的藤蔓预设,它减少了一半以上的顶点计数。
提高生成速度
更快更方便的资产处理,因为RunConstructionScriptionDrag现在默认关闭。
新:阀杆厚度控制(开始厚度、结束厚度和厚度衰减)
新:样条线网格阴影投射和碰撞的开/关开关-有助于单独优化你的资源。
技术细节
主蓝图数量:24个(默认值:1个主蓝图)
功能列表:
•大量的生成参数,如样条线方向、子样条线数量、样条线/子样条线长度、曲线、网格数量、对齐旋转、离地高度、随机不规则程度等等…
•自动桥梁机械:自动找到附近的表面,以制造桥梁。允许控制桥梁重力和更多(视频中显示)
•低多边形边捕捉:允许生成较低多边形资源,而不会因曲面边附近的低多边形数而导致问题(视频中显示)
•自动样条线网格优化–用低多边形版本替换大多数样条线网格部分,只留下边缘或角点等关键区域
•与UE Merge Actors工具兼容,允许将任何生成的资产转换为单个静态网格
•您可以从中派生出许多初始默认预设。
预期平台:所有
测试的平台:Windows
文档包括:是(所有功能都在演示级别的工作示例中解释)
This tool allows to generate various assets that automatically align/react to any surface, in highly customizable way. Create ivy, vine, ropes, bridges, fences and more – with many customizable parameters & possibility to use your own meshes.
• Fast and easy generation of surface-aligning assets
• Many parameters for controlling generation behavior, all described in their tooltips and in documentation levels
• In-engine documentation: All the features explained on working examples in demo levels
• Possibility to use your own meshes
• Set of starting presets included
• With help of UE Merge tool, you can convert any generated asset into static mesh, to reuse it in different levels/projects – or to export & edit it in your 3D package!
• Made 100% in Blueprints.
Latest update (4.21+):
Added new “StripStem” feature that significantly decreases vert count on stem-heavy assets (e.g. vines with many sub stems, long cables & ropes, etc.) while retaining almost the same look. It uses a poly strip as stem spline meshes instead of regular cylinders and thanks to UE SplineThicken material function it retains the cylindrical look. For example, on one of the more advanced vine presets it reduces vert count by over half.
Improved generation speed
Faster & more convenient asset handling, because the RunConstructionScriptOnDrag is now turned off by default.
New: Stem thickness control (start thickness, end thickness & thickness falloff)
New: On/Off switch for spline mesh shadow casting & collision – useful for optimizing your assets individually.
技术细节
Number of blueprints: 24 (1 main generator blueprint & 23 default presets)
List of features:
• Large set of generation parameters, like spline direction, sub-spline amount, spline/sub-spline length, curve, mesh amount, align rotation, height above ground, random irregularity levels and many, many more…
• Automatic bridge mechanic: Automatically finds nearby surfaces to make bridges with. Allows to control bridge gravity and more (presented in the video)
• Low-poly edge snapping: Allows to generate lower-poly assets without problems caused by low poly count near surface edges (presented in the video)
• Automatic spline mesh optimization – replaces most of spline mesh sections with low-poly versions, leaving only critical areas like edges or corners
• Compatible with UE Merge Actors tool, which allows to convert any generated asset into a single static mesh
• Many starting default presets that you can derive from.
Intended Platforms: All
Platforms Tested: Windows
Documentation Included: Yes (all features explained on working examples in demo levels)
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