Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Simple Building System简易建筑系统
这是一个简单的建筑系统为您的建筑需要,它是完全多人兼容。
你可以建房子,营火,篱笆,陷阱,船或任何你想要的东西。
技术细节
特征:
建筑布局,带有景观或其他建筑构件的碰撞检测。
旋转和垂直偏移放置
建立卫生系统
破坏系统
销毁系统
插座放置系统
建筑物所有权
数据表,便于管理建筑数据
多人游戏
1.2版更新
增加了健康和伤害系统
增加销毁系统
为建筑物增加插座位置
很多变化和改进
蓝图数量:13
网络复制:是
支持的开发平台:Windows/PC
支持的目标构建平台:Windows/PC
文档和支持:http://eeldev.com/index.php/category/simple-building/
重要/附加说明:
建筑物的所有权是绑定到PlayerControllers的,如果玩家断开连接,玩家将失去对其建筑物的所有权,如果你想永久拥有建筑物,你必须将唯一的ID(如steam ID或类似的)作为所有者进行集成。
如果你想在你自己的项目中实现它,它需要蓝图知识。
确保你的APEX插件已启用
This is a simple building system for your building needs, it is fully multiplayer compatible.
You can build houses, campfires, fences, traps, boats or whatever you want.
技术细节
Features:
Building Placement with Collision detection for Landscape or other building components.
Rotation & Vertical offset placements
Building Health System
Damage System
Destruction System
Socket Placement System
Building ownership
DataTable for easy management of building data
Multiplayer
Version 1.2 Update
Added a Health & Damage system
Added destruction system
Added socket placement for buildings
A lot of changes & improvements
Number of Blueprints: 13
Network Replicated: Yes
Supported Development Platforms: Windows/PC
Supported Target Build Platforms: Windows/PC
Documentation & Support: http://eeldev.com/index.php/category/simple-building/
Important/Additional Notes:
Ownership of buildings are bound to PlayerControllers, if a player disconnects the player will loose ownership of their buildings, if you want persistent ownership of buildings you’ll have to integrate Unique IDs (like steam ID or similar) as owner.
It requires blueprint knowledge if you want to implement this into your own project.
Make sure your APEX Plugin is enabled
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