Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – BPKeypad UI BP键盘用户界面
需要玩家输入代码吗?也许你在做一个安全锁,一个黑客设备,一个ATM,一个iPhone接口?这听起来很简单,做一个数字键盘用户界面,但让它在任何地方工作,使用电子表格中容易编辑的数据,放在任何你喜欢的地方,好吧。。。只要花5美元,您就可以节省几天的脚本编写和测试。任何时候你想让玩家输入一个pin码或代码来继续,你可以调用这个方便的键盘用户界面,让玩家输入4个数字,这些数字是根据游戏设计者填充的主设置进行检查的。键盘代码值和已完成,每个游戏会话自动保存和加载,并自动填充到场景中放置的演员。
技术细节
-密钥代码的基本数据表,可在UE4或CSV中编辑
-可放置键盘演员,其姓名可以手动定义或从每个游戏会话的数据表自动填充
-保存和加载最新pin码数据的完整功能
-每个键盘的可选随机pin码偏移量,因此每个游戏会话的pin码都是唯一的
-触发pin码提示,提供小键盘的预期解决方案,也准备向其他BPs公开所需的pin码
-可选的混淆用户输入,作为用户界面切换
-基于文本的用户操作反馈
-优雅简单,动画用户界面图形,你可以很容易地重新皮肤
-每次交互和反馈的UI声音
-最小的示例场景,非常容易迁移到任何项目
Need the player to input a code number? Maybe you’re making a security lock, a hacking device, an ATM, an iPhone interface? It sounds like an easy thing, to make a numeric keypad UI, but making it work anywhere, using easily editable data from a spreadsheet, placed anywhere you like, well … for $5 you’ll save a few days of scripting and testing. Anytime you want the player to enter a pin number or code to proceed, you can summon up this handy keypad UI and let the player enter 4 digits which are checked against a master set populated by the game designer. The keypad code values, and which have been completed, save and load automatically per game session, and automatically populate to placed actors in the scene.
技术细节
– a basic data table for key codes which can be edited in UE4 or by CSV
– placeable keypad actor, whose name can be manually defined or automatically populated from the data table per game session
– complete functionality for saving and loading up to date pin code data
– optional random pin code offset per keypad so pins are unique every game session
– triggered pin code hinting to provide a keypad’s expected solution, also ready to expose the required pin code to other BPs
– optional obfuscation of user input, comes as UI toggle
– text-based feedback for user actions
– elegantly simple, animated UI graphics you can easily re-skin
– UI sounds for each interaction and feedback
– minimal sample scene, very easy to migrate to any project
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