Unreal Engine Marketplace – impromptu procedural handrails室内外栏杆扶手
高度灵活的程序性扶手蓝图,让您在几秒钟内创建任何长度和比例的详细、高度可定制的扶手,简化了为您的级别创建定制扶手网格或端到端粘合它们并希望达到最佳效果的繁琐和低效任务。创建一个完美长度的扶手就像点击和拖动一样简单。一个巨大的时间节省任何游戏有扶手。
-在几秒钟内为任何空间创建一个完美尺寸的扶手
-配有多套扶手网
-使用您自己的网格或混合和匹配包含的支柱,栏杆和栏杆
-喜欢在零件上构建扶手,但与现有的一体式扶手网格兼容
-轻松定制是否需要支柱和栏杆、栏杆起点和终点的独特支柱网格、支柱之间的距离、每个轨道段的平衡杆数量、支柱和栏杆的随机偏航、偏移每种类型零件的位置和比例、更改栏杆的高度并相应地缩放所有项目,还有更多
-坡度支撑-输入以度为单位的角度,并使扶手倾斜到该角度
-易于学习,易于修改的图形
技术细节
预期平台:全部
A highly flexible procedural handrail Blueprint which lets you create detailed, highly customisable handrails of any length and proportions in seconds, simplifying the normally tedious and inefficient task of creating bespoke handrail meshes for your levels or glueing them end-to-end and hoping for the best. Creating a handrail of the perfect length is as easy as clicking and dragging. A huge time saver for any game with handrails in it.
– Create a handrail of the perfect dimensions for any space in seconds
– Comes with several sets of handrail meshes
– Use your own meshes or mix-and-match the included struts, rails and balusters
– Prefers to build handrails on parts, but is compatible with your existing all-in-one handrail meshes
– Easily customise whether you want struts and balusters, unique strut meshes for the start and end of the railing, distance between struts, number of balasters per rail segment, randomise yaw of struts and balusters, offset the locations and scales of every type of part, change the height of the rail and have everything scaled accordingly, and more
– Support for slopes – enter an angle in degrees and have the handrail slope to that angle
– Highly legible, commented Blueprint graphs which are easy to learn from and modify
技术细节
Intended Platform: All
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