WorldScape Plugin – Make planets and infinite worlds v2.3.3 (UE5.0)
使用虚幻引擎的Worldscape插件,创建无限优化的行星和景观,释放世界创造的无限潜力!凭借其64位精确几何技术,您可以毫不费力地为您的单人或多人游戏制作无限的平面和球面世界。实例化和多线程的程序性树叶生成将轻松地给你的地形带来生机。您也可以通过导入8位或16位高度图并将其作为贴花应用来定制您的地形。C++中可定制的基于噪音的生物群落系统、行星的逼真照明、程序表面材料和行星的定制重力提供了更加身临其境的游戏体验。不要等着用Worldscape来创建令人惊奇的世界了!现在购买插件,探索所有的可能性。
技术细节
基于ClipMap的地形技术。
创造无限大和极小的平面/球面世界。
智能地形细节层次,以实现最佳性能。
通过温度、湿度、高度、噪声遮罩、坡度参数和聚类进行程序性树叶生成。
基于噪声的生物群落系统可定制的C++
导入高度图8/16位:视图+视图
曲面碰撞:视图
NavMesh:视图
水力堵塞:视图
程序风
表面的材料程序。
行星的真实重力。(实验性的)
代码模块:
WorldScapeCore -运行时
WorldScapeEditor,WorldScapeFactory,WorldScapeNoise,WorldScapeVolume – Editor
WorldScape Plugin – Making real planets and Endless worlds
Assets Integrations Examples :
UltraDynamicSky : Here
Ascent Combat Framework v2 : Here
ALS Locomotion v4 : Here
Oceanology 5 : Here
RPG Survival v3 : Here
Amazing Sci-Fi Environment and Flying Vol.1 : Here
NotePatch : Update 2.4.0a (Publish 20/11/2022) :
Major Change : Foliage Spawn hot improve
Foliages System rework and upgrade
Added 2 new foliages type : [Foliages Cluster] and [Actor Foliages]
WorldScape Foliages Cluster allow to spawn together a groups of different foliages
WorldScape Actor Foliages allow to spawn custom blueprint using the foliages spawn system
Foliages Placement Constraint has been reworked to add Ideal range, so you can tell the engine the min and maximum range for starting spawning, which will increase the foliages count as you reach the more ideal value, allowing for more control over your foliages density
Change :
Work on Unreal Engine 5.0.3 and 5.1 git
New General material with optimised logic and noise procedural for mask. More accured for temperature and huminity.
Improve on Nanite mesh spawn (Foliage) add override material on asset foliage
Add :
Add editor tools for display debuging value
Procedural Wind sound with metasound
Actor to easily create your planet ( description for this actor here )
New noise : PlanetTerraNoise ( noise for earth like surface )
New noise : WarpedNoise ( noise for ice planet )
Add a new level demonstration Earth like planet setup using PlanetTerraNoise
Add a new level demonstration Ice planet using WarpedNoise
READY for DedicatedServer & ListenServer
Technical Details
ClipMap’s based terrain technology. View
Create infinitely large and tiny flat/spherical worlds.
Smart terrain level of detail to achieve maximum performances.
Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
Noise-based biome system customizable C++
Import HeightMaps 8/16bits : View + View
Surface Collision : View
NavMesh : View
WaterPlugin: View
Procedural Wind
Materials Procedural for surface.
Realistic Gravity for planet. (Experimental)
Code Modules:
WorldScapeCore – Runtime
WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume – Editor
Network Replicated: Yes (for DedicatedServer & ListenServer)
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