Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –MoveIt! Multiplayer Locomotion System (V2.0) 4.26 多人移动系统(V2.0)大小:216.6M
MoveIt是一个用于虚幻引擎4的半程序移动系统,具有全网络复制和易于集成的特点。MoveIt!针对所有游戏类型,尤其适用于面向摄像头的射击或近战游戏。
动起来。源于对高质量、可复制、注重性能的运动的需求,而这种需求根本不存在。非常干净,易于使用,记录良好,在多人游戏中运行完美,同时建立在坚实的基础之上,允许持续的更新和改进。
MoveIt! 还利用了多线程动画,这是非常罕见的市场资产,并允许您有更多的角色与更好的性能!
版本:
正在进行:
UE4.27 -> MoveIt 2.314及更高版本
UE4.26 -> MoveIt 2.1及更高版本
停产:
UE4.25 -> MoveIt 2.045
UE4.24 -> MoveIt 2.042
UE4.23 -> MoveIt 1.30
UE4.22 -> MoveIt 1.03
技术细节
特点:
最佳原地转向系统(可能是有史以来)
程序扫射(方向扭曲)
程序步态(速度扭曲)
短跑/蹲跑/地板滑行
旋转(非常坚固/可定制)
程序回避(在障碍下)
基于表面的速度(及更多)
程序脚IK和地板方向
半程序动画
与墙壁碰撞,擦伤墙壁,与其他角色碰撞
适用于任何骨骼的程序化足迹系统
在所有游戏模式之间干净利落地转换(参见功能概述)
具有摄影机混合和角色状态转换的视图组件(请参见功能概述)
程序外观目标
抽动骨骼(程序性撞击反应)
武器姿态调整(武器和副手放置)
完整的网络预测和复制
易于集成,易于使用
干净高效的多线程动画
网络复制:是的-完全!
支持的开发平台:
Win32
Win64
支持的目标构建平台:
Win32
Win64
免责声明:一些演示功能,需要显示移动功能(武器切换,游戏类型切换)是不可复制的,因为这将通过外部游戏事件和移动处理!不浪费你的网络带宽。
标签
角色运动多层角色动画模块局部运动蓝图运动程序动画代码插件在斜坡上运动
MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. Very clean, easy to use, well documented and works flawlessly in multiplayer while being built on top of a solid foundation allowing for on-going updates and improvements.
MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!
Versions:
Ongoing:
UE4.27 -> MoveIt 2.314 and up
UE4.26 -> MoveIt 2.1 and up
Discontinued:
UE4.25 -> MoveIt 2.045
UE4.24 -> MoveIt 2.042
UE4.23 -> MoveIt 1.30
UE4.22 -> MoveIt 1.03
技术细节
Features:
Best Turn in Place System (Probably Ever)
Procedural Strafing (orientation warping)
Procedural Gait (speed warping)
Sprinting / Crouch Running / Floor Sliding
Pivoting (Very Robust / Customizable)
Procedural Ducking (under obstacles)
Speed (and more) based on surface
Procedural Foot IK and Floor Orientation
Semi-procedural Animation
Impacts with walls, scuffing walls, impact with other characters
Procedural Footstep System that works with any bone
Transitions cleanly between all game modes (see feature overview)
View Component with camera blending and character state transitions (see feature overview)
Procedural Look Targets
Twitch Bones (procedural hit reaction)
Weapon Pose Adjustment (weapon and offhand placement)
Full network prediction and replication
Easy to integrate, easy to work with
Clean and efficient multi-threaded animation
Network Replicated: Yes – Completely!
Supported Development Platforms:
Win32
Win64
Supported Target Build Platforms:
Win32
Win64
Disclaimer: Some demo features that are required to show locomotion features (weapon switching, game type switching) are not replicated as this would be handled through external gameplay events and MoveIt! does not waste your network bandwidth.
标签
CHARACTER MOVEMENTMULTIPLAYERCHARACTER ANIMATIONMODULARLOCOMOTIONBLUEPRINTSMOVEMENTPROCEDURAL ANIMATIONCODE PLUGINCPPMOVEMENT ON SLOPE
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