Arnold是一个高级的跨平台逼真照片级渲染软件,或称API,被电影、电视和动画领域的许多著名组织使用,包括Sony Pictures Imageworks。它是作为一种照片级的、基于物理的光线跟踪技术开发的,可以替代传统的基于扫描线的CG动画渲染软件。由 Solid Angle开发,已有知名电影电视和动画公司在使用,包括索尼图形图像运作Sony Pictures Imageworks。作为一个照片般逼真的,基于物理的光线追踪,替代传统的扫描线的渲染软件的CG动画。
Solid Angle Houdini to Arnold 阿诺德 6.1.3.2 | 5.76G
Arnold renderer产品团队很高兴地宣布阿诺德(或HtoA)6.1.3.2可用于Houdini。
6.1.3.2-上映日期:2022年8月31日
错误修复
– HTOA-2032 -修复带有矩阵参数的着色器的导入
– HTOA-2035 -更新标准_卷文件夹
– ARNOLD-10677 -当隐藏源网格时,智能不透明对引用不起作用
– ARNOLD-12486 -启动时Rocky 8 linux崩溃
– ARNOLD-12487 -应用程序退出时崩溃
– ARNOLD-12508 -相机可见的柱面光有时会在动画时消失
– ARNOLD-12544 -“自由渲染”不初始化非默认宇宙中的几何体
-当aov重复时,usd#1220无法覆盖输出文件名
– usd#1234使用相对路径修复udim
– usd#1247在尝试解决纹理路径之前,请检查它是否为空
– usd#1238在不同实例计数的程序中崩溃
– usd#1241 UsdUvTexture应始终启用ignore_missing_textures
– usd#1245完整阅读材料装订
– usd#1252将UsdPreviewSurface不透明度连接到arnold transmission
– usd#1253在CreateFallbackSprim中添加GeometryLight
– usd#1240不要重新映射固定曲线的顶点原始值
– usd#1269修复点实例层级下可实例化prims的可见性
– usd#1272在获取原始变量的值以将其转换为内置参数之前,避免在原始变量前添加前缀
Arnold使用最先进的算法来最有效地利用计算机的硬件资源:内存、磁盘空间、多个处理器内核和SIMD/SSE单元。
Arnold架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点,以及程序几何图形、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold架构的主要目标是作为动画和视觉效果的主要渲染器提供完整的解决方案。
Arnold for Houdini (HtoA)提供了从标准的Houdini界面到Arnold渲染器的桥梁。经过几个月的测试,该插件已经被许多工作室用于制作,包括《大力士》和《吸血鬼学院》的Prime Focus World,电视剧《夏洛克》和《神秘博士》的Milk VFX,以及摩根船长广告的Framestore NY。
即将为胡迪尼阿诺德教程的预告。我将制作一个数字资产Arnold“Uber”着色器,展示如何制作分层材质,解释一般设置,并在NukeX中对法拉利458 Italia进行纹理、渲染和多次渲染。有4k超高清版本
立体角是动画和视觉效果渲染软件的领先提供商。阿诺德团队认为,准确有效地计算CG场景中的光传输是为电影和电视创造惊人图像的最佳方式。开发人员努力为客户提供最好的渲染工具,以高效地创建逼真的图像。
Solid Angle是Autodesk Inc .的全资子公司,在马德里和伦敦设有办事处。
产品:Solid Angle Houdini to Arnold
版本:6.1.3.2
支持的体系结构:x64
网站主页:http://www.arnoldrenderer.com
支持的语言:英语
系统要求:Windows / Linux / macOs *
The Arnoldrenderer product team is pleased to announce the availability of Arnold (or HtoA) 6.1.3.2 for Houdini. This is a bug fix release using Arnold 7.1.3.1.
6.1.3.2 – Release Date: 31.08.2022
Bug Fixes
– HTOA-2032 – Fix import of shaders with matrix parameters
– HTOA-2035 – Update standard_volume folders
– ARNOLD-10677 – smart opaque did not work on ginstances when source mesh is hidden
– ARNOLD-12486 – Rocky 8 linux crash in kick on startup
– ARNOLD-12487 – Crash when application exits
– ARNOLD-12508 – Camera visible cylinder lights sometimes disappear when animate
– ARNOLD-12544 – “Free Render” not initializing geometries in non-default universes
– usd#1220 Fail to override output filename when AOVs are duplicated
– usd#1234 Fix udim with relative paths
– usd#1247 Check if texture path is empty before trying to resolve it
– usd#1238 Crash in the procedural with varying instance count
– usd#1241 UsdUvTexture should always have ignore_missing_textures enabled
– usd#1245 Read material bindings in the full purpose
– usd#1252 Connect the UsdPreviewSurface opacity into arnold transmission
– usd#1253 Add GeometryLight in CreateFallbackSprim
– usd#1240 Don’t remap vertex primvars for pinned curves
– usd#1269 Fix visibility of instanceable prims under a point instancer hierarchy
– usd#1272 Avoid prefixing the primvars before getting their value for converting them to builtin parameter
Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.
Teaser of the upcoming tutorials about Arnold for Houdini. I will be making a digital asset Arnold “uber” shader, showing how to make layered materials, explaining the general setting and at the very end texturing, rendering and multi-pass comping a Ferrari 458 Italia in NukeX. Available in 4k UltraHD
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
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