用于创作参数化3D 资源、模型、素材和图案的优秀3D 设计软件

使用标准Adobe Substance 3D Designer 软件创作参数化3D 资源、模型、素材、图案和光照,可完全自主控制创作过程。

Windows x64 |语言:多语言|文件大小解压后:721 M
3D资产创建。无限。创建,迭代。物质设计器是终极三维材料创作和扫描处理工具。它已经成为娱乐行业中PBR素材创作的标准。

发现程序创造的力量。
使用实体三维设计器,创建无缝材质和图案、图像滤镜、环境灯光,甚至三维模型。每个资产可以输出无限的变化。

材料创作的行业标准。
Substance 3D Designer应用于许多行业,是大多数视频游戏和视觉效果素材管道的中心。大多数三维创建工具都支持实体参数化材质,并将无缝集成到任何工作流中。将您的材料直接发送给实体3D画师和Stager。

材料创作的行业标准。
Substance 3D Designer应用于许多行业,是大多数视频游戏和视觉效果素材管道的中心。大多数三维创建工具都支持实体参数化材质,并将无缝集成到任何工作流中。将您的材料直接发送给实体3D画师和Stager。

无损的,非线性的。
基于节点的工作流允许您使用多种方法。该过程的任何步骤都可以在以后修改。尝试一切,随时调整。

无限的可能性,无限的组合。
Designer附带了丰富的节点库,可以从头开始创建您的资产。从实体三维资产和实体三维社区资产的数千种材料中构建和学习。

超越物质。
生成动态三维模型,或组合现有元素,如曲线和kitbash模型。创建参数化环境灯光,以便在实体3D支持的任何应用程序中使用。

集成到任何工作流程中。
Designer附带了一个广泛的脚本应用编程接口,因此您可以根据需要定制应用程序。使用集成的Python脚本界面构建和共享强大的插件。创建工具和实用图表来加强你的管道。

不断增长的内容库
访问数百个节点和过滤器。创建任何具有独特和随机噪声和模式的表面。

HDR照明创作
使用程序灯光或360张照片创建参数照明阶段。

色彩管理
利用Pantone和OpenColorIO的支持。

MDL支持
使用专用着色器图形创建MDL材质。

发送至
将材质和过滤器发送到其他实体3D应用程序,允许您在设计器的上下文中进行迭代。

参数化建模(测试版)
此图允许您生成可定制的动态三维模型。
发布说明

推荐规格:
-操作系统:视窗10
– CPU:英特尔酷睿i7或AMD锐龙7
-GPU:NVIDIA:GeForce RTX 2080-Quadro RTX 4000//AMD:镭龙RX 6700 XT
– VRAM: 8 GB
-内存:16 GB
-硬盘:25 GB硬盘

支持的语言:
英语、日语、韩语。

Windows x64 | Languages: Multilingual | File Size: 500.6 MB
3D Assets Creation. Limitless. Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.

Discover the power of procedural creation.
With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.

The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

Nondestructive, nonlinear.
The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

Endless possibilities, infinite combinations.
Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

Go beyond materials.
Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.

Integrates into any workflow.
Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.

An ever-growing library of content
Access hundreds of nodes and filters. Create any surface with unique and randomizable noises and patterns.

HDR lighting creation
Create parametric lighting stages using procedural lights or 360° photos.

Color management
Take advantage of Pantone and OpenColorIO support.

MDL support
Create MDL materials with the dedicated shader graph.

Send-to
Send materials and filters to other Substance 3D applications, allowing you to iterate in context with Designer.

Parametric modeling (beta)
This graph lets you generate customizable and dynamic 3D models.
Release Notes

Recommended Specs:
– OS: Windows 10
– CPU: Intel Core i7 or AMD Ryzen 7
– GPU: NVIDIA: GeForce RTX 2080 – Quadro RTX 4000 // AMD: Radeon RX 6700 XT
– VRAM: 8 GB
– RAM: 16 GB
– Hard Drive: 25 GB HDD

Languages Supported:
English, Japanese, Korean.
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