用于在3D 资源上绘制材质和纹理的优秀3D 设计软件 – Adobe
使用标准的3D 绘图软件Adobe Substance 3D Painter 在3D 资源上实时应用纹理、材质和蒙版或UV 贴图。
x64 |文件大小:1.6 GB
描述:
物质3D采样器允许您通过调整和混合现有材料,或者通过从扫描(单个或多个图像)中提取新材料来创建和迭代材料集合。
一套新的强大工具结合了不同的技术和创建方法(基于过程、基于捕获、基于人工智能和手动),将帮助您管理整个素材库,并将它们导出到其他应用程序。
数字化和丰富3D资产。
物质3D采样器是您的3D工作流程的核心。轻松地将真实图片转换为逼真的表面或HDR环境。
将真实世界的图片转换为3D材料。
使用Adobe Sensei提供的功能,轻松导入参考照片并将其转换为高质量的3D材料。与原始真实表面紧密匹配,并根据您的捕捉创建无缝的可平铺材料。
混合材料。
结合多种材质和参数过滤器,创建更高级的曲面。访问实体3D资产和实体3D社区资产上的数千种资料。可能性是无穷的。
一个广泛的内容库让你开始。
拖放您的图像,添加几个预先构建的过滤器,瞧,一个一键式生成器、过滤器和效果库让您只需点击几下鼠标就能快速实验并获得结果。将您的资产直接发送到实体3D画师和Stager。
您的3D工作流程的核心。
使用设计器中的生成器和滤镜,为Stager合成灯光环境,或将材质和灯光发送给Painter。您甚至可以直接在Adobe Photoshop中编辑您的2D输入。从所有主要3D应用的各种导出预设中进行选择。
实体3D采样器中的功能为您提供了一个完整的材质数字化仪工具箱。
人工智能驱动的扫描处理
“图像到材质”功能可以消除阴影,并以无与伦比的精度生成反照率、粗糙度、法线和位移贴图。
开放生态系统
在任何地方使用您的内容。将您的资产直接发送到Painter和Stager,或者在您最喜欢的3D应用程序中使用它们。
IBL创作
从360幅图像中实时创建HDR环境灯光。使用参数效果或其他灯光丰富和编辑它们。
在Photoshop中编辑
将任何输入图像发送到Photoshop,并利用其广泛的图像编辑工具集,在采样器中直接反馈。
阿特拉斯飞溅
在你的材料上撒些树叶、鹅卵石等等。从我们的3D专家团队制作的大量地图集中进行选择,或者使用您自己的扫描内容。
参数效果
添加过滤器。将风化和自然效应(如苔藓、雪、水或灰尘)与任何现有材料结合起来。
系统要求:
操作系统:视窗10(64位)
中央处理器:英特尔酷睿i7/AMD锐龙7
GPU:英伟达Geforce GTX 1060/英伟达Quadro P2200/AMD镭龙RX 580
VRAM: 8GB
内存:16GB
硬盘:30 GB固态硬盘
Description:
Substance 3D Sampler allows you to create and iterate on material collections by tweaking and mixing existing materials, or by extracting new materials from scans (single or multiple images).
A new set of powerful tools combining different technologies and creation methods (procedural-based, capture-based, AI-based and manual) will help you manage entire material libraries, and export them to other applications.
Digitize and enrich assets for 3D.
Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.
Transform real-world pictures into 3D materials.
Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.
Combine and mix materials.
Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.
An extensive content library to get you started.
Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.
The heart of your 3D workflow.
Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter. You can even edit your 2D inputs directly in Adobe Photoshop. Choose from a variety of export presets for all major 3D apps.
The features in Substance 3D Sampler give you a complete material digitizer toolbox.
AI-powered scan processing
The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy.
open ecosystem
Use your content anywhere. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.
IBL creation
Create HDR environment lights in real time from 360° images. Enrich and edit them with parametric effects or even other lights.
Edit in Photoshop
Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler.
Atlas Splatter
Scatter leaves, pebbles, and more on your material. Choose from a vast library of atlases made by our team of 3D experts or use your own scanned content.
Parametric effects
Add filters. Combine weathering and natural effects such as moss, snow, water, or dirt with any existing material.
System Requirements:
OS: Windows 10 (64bit)
CPU:Intel Core i7/AMD Ryzen 7
GPU:Nvidia Geforce GTX 1060/Nvidia Quadro P2200/AMD Radeon RX 580
VRAM: 8GB
RAM: 16GB
Hard drive: 30 GB SSD
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