artstation–Noya装饰性装饰套件Alpha + 3d模型Kitbash 大小解压后:2.26G
信息:
您可以将这些套件用于哪些型号?
装饰品
内部装饰物
设备
建筑与柱和结构设计
装甲装备
可用对象的示例:
珠宝,时钟,沙发和椅子和桌子,壁炉和加热器,家庭内部设计,弧形和开放,天花板,剑,头盔,盾牌,建筑外部,窗框,柱子
该套件包括哪些型号?
50件装饰饰品(洛可可、泰国、巴洛克)
玫瑰模型
狮子
沃尔夫
头盖骨
您将拥有两种拓扑
四胞胎之一
三角形
模型格式:
目标文件
ZTL
Zbrush艺术家的50支IMM画笔
自由职业者工作中最重要的事情之一是时间…
如果你有更多的时间,你可以带来更多的项目,并在上面工作,赚更多的钱…
工作中的细节对于雇佣自由职业者和公司工作都非常重要。
这个工具包也为阿尔法提供了所有格式
2048*2048决议
标签图像文件格式。
(同preshipmentdocument)出货档案
这个工具包可以用在哪里?
建筑师
比赛
动画
Vfx
这个KitBash Pack的优点之一是它是一个可以在所有3D软件中使用的对象。
创造不同的形式和形状。
ZBrush艺术家注意:这个包也有50个IMM画笔。
如何纹理化:
当你在你的三维软件中把模型放在一起并创建了你想要的对象后,你会给它们每个人一个实体画家可以识别的默认背景材料。当然,有些3D软件默认导入对象后。他们为那个物体设定了一个标准材质。现在,只需将输出导入到Substance painter软件中,等待对象进行UV打开(2020版的Substance Pinter具有智能UV打开对象的能力)。这些对象旨在与Substance Painter库中所有可用的智能材质兼容,您可以轻松使用可用的智能材质,为您的作品赋予专业的质感。
Artstation – Noya Decorative Ornamental Kit Alpha + 3d Model Kitbash
Info:
What models you can use these kits for?
Ornamental objects
interior decoration
Furniture
Architecture and design of columns and structures
Armored equipment
Example of usable objects :
Jewelry, clock, sofa and chair and table, fireplace and heater, home interior design, arc and open, ceilings, sword, helmet, shield, building exterior, window frame, columns
What models does this kit include?
50 Decorative Ornament ( Rococo, Thai, Baroque )
Rose Model
Lion
Wolf
Skull
You will have 2 types of topology
Quad
Triangles
Model Formats:
Obj
ZTL
50 IMM Brush For Zbrush Artists
One of the most important things in freelance work is time …
If you have more time you can bring more projects and work on them And make more money…
Details in work are really important for hiring both freelancer and company job.
This kit provides alphas too with all formats
2048*2048 Resolution
TIF
PSD
Where can this kit be used?
Architect
Games
Animation
Vfx
One of the advantages of this KitBash Pack is that it is an object that can be used in all 3D software.
Create different forms and shapes.
Note for ZBrush artists: this pack has 50 IMM Brush too.
How to texture:
After you put the models together in your 3D software and created the object you want, you would give each of them the default background material that the substance painter recognizes. Of course, some 3D software after importing the object by default. They set a normal material for that object. Now, just import the output into the Substance painter software and wait for the objects to UV unwrap (the 2020 version of the Substance Pinter has the ability to intelligently UV unwrap the objects). these objects are designed to be compatible with all the smart materials available in the Substance Painter library, and you can easily use the available smart materials to give your work a professional texture.
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