大小解压后:10.8G 持续时间14h 包含项目文件1920X1080 MP4 语言:英语
标题:升级。数字化——打造风格化的剑——塞布丽娜·埃希奥尼
信息:
在本教程中,3D环境艺术家正在研究下一个战神,塞布丽娜·埃希奥尼将带您了解她创建风格化剑的工作流程,从概念到演示。
跟随萨布丽娜演示她在Maya的封锁过程,并解释她在ZBrush雕刻风格化资产的技术。本教程中包含了一些有用的画笔,塞布丽娜使用。雕刻完成后,塞布丽娜将带你通过她的低聚工艺,烘焙,并在画家创造纹理。最后,她向您展示了如何在虚幻引擎中创建演示文稿。
在本教程中,您将深入了解行业专家在创建风格化资产时的思维过程,并了解如何分解这些方法并将其应用于下一个项目。包括– Substance Painter项目文件,随纹理步骤。
看看莫尼克·斯基尔德的剑概念。
关于讲师
塞布丽娜·埃希奥尼是瓦尔基里娱乐公司的3D环境艺术家,目前正在制作下一部《战神》。她过去的经历包括与华纳兄弟动画公司合作,以及失眠。她分享了自己的工作流程和思维过程,并通过她的twitter @SEchouafni向新艺术家和学生提供指导。
内容
14小时的培训
1080决议
刷子
。spp油漆工项目文件
章
参考
代理
雕刻
低聚
UV
织构化
最后润色
使用的软件
– Maya
– ZBrush
– Unreal Engine
水平
初级到中级
先决条件
所用软件的基本知识
Duration 14h Project Files Included MP4
Title: Levelup.Digital – Creating a Stylized Sword – Sabrina Echouafni
Info:
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.
Follow along as Sabrina demonstrates her blockout process in Maya, and explains her techniques for sculpting stylized assets in ZBrush. Included in this tutorial, are some useful brushes that Sabrina uses. After sculpting, Sabrina will take you through her low poly process, baking, and creating the textures in Painter. Lastly she shows you how to create the presentation in Unreal Engine.
In this tutorial, you’ll gain insight into the thought process of an industry pro when it comes to creating stylized assets, as well as understand how to breakdown those methods and apply them to your next project. Included is the Substance Painter project file to follow along with the texturing step.
Check out the sword concept from Moniek Schilder (http://www.artstation.com/monschi).
About the Instructor
Sabrina Echouafni is a 3D Environment Artist at Valkyrie Entertainment, currently working on the next God of War. Her past experience includes working with Warner Bros Animation, as well as Insomniac. She shares her workflow and thought processes, as well as offers mentorships to new artists and students through her twitter @SEchouafni.
Contents
14 hours of training
1080 Resolution
Brushes
.spp Painter project file
Chapters
References
Proxy
Sculpt
Low Poly
UV
Texturing
Final Touches
Software Used
– Maya
– ZBrush
– Unreal Engine
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
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