仅用60分钟就可以轻松为玛雅角色装配
流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥网络 机译) |大小:1.1 GB |时长:1h 7m
节省时间和工作,只需60分钟即可完成一个完整的角色绑定,包括称重过程

你会学到什么
在课程结束时,您将能够在60分钟内为动画创建完整的角色绑定。
创建和自动化自定义控件。
几乎无需使用插件就能自动实现出色的变形。
使用姿势编辑器创建并自动执行自定义变形。
烘焙变形以导出到其他三维软件。
使用Autodesk Maya进行装配。



描述
学习在大约60分钟内创建一个完整的下士装备,包括加权过程,节省时间和工作,还可以使用新的姿势编辑器创建自定义变形,创建自定义控制器来加速动画师的工作,并获得对角色手脚的最大控制,还可以获得快速给角色加权的提示。

学习烘焙使用增量贴图创建的变形,这样可以将在玛雅中具有相同变形的角色导出到其他3D软件,如虚幻引擎、统一或其他3D应用程序。

如果您喜欢我们在Autodesk Maya中为角色(具有绿巨人角色的角色)创建的“装配”课程,在该课程中,我们创建了与本课程相同的装配,但是是一步一步的,在这种情况下,您将创建一个类似的装配,但是以自动的方式进行了一些改进,例如髋关节、自定义变形和控制器、烘焙变形等。

该过程很简单,指示玛雅关节在哪里,创建装备,修改装备以添加重要特征,自定义和自动化控制器,给角色加权,最后添加和烘焙变形以加速该过程。

为了展示课程的有效性,我们将沿着这些课程创建3个角色装备,包括加权过程。

这门课是给谁上的:
任何爱好者、学生或专业人士,只要想在60分钟内学会为角色动画创建完整的下士装备。
需要钻机的人不需要装配工。
在装配过程中节省时间和工作。




Rigging for characters in Maya made easy in only 60 minutes
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 0.98 GB | Duration: 1h 7m
Save time and work creating a complete corporal rig in only 60 minutes including the weighting process

What you’ll learn
At the end of the course, you will be able to create complete corporal rigs for animation in only 60 minutes.
Create and automate custom controls.
Achieve excellent deformations almost automatically without using plug ins.
Create and automate custom deformations with Pose Editor.
Bake deformations to export to other 3D software.
Use Autodesk Maya for Rigging.

Description
Learn to create a complete corporal rig in about 60 minutes including the weighting process, save time and work as never, also create custom deformations with the new Pose Editor, create custom controllers to accelerate the animator work and get the most control over the character on hands and feet, also get tips to weight your character in a fast way.

Learn to bake the deformations created with Delta Mush, and this way export your character with same deformations in Maya to other 3D software as, Unreal Engine, Unity, or other 3D applications.

If you enjoyed our course Rigging for characters in Autodesk Maya (the one with the Hulk character), where we created same rig than this course but step by step, in this case you’ll create a similar rig but in an automatic way with some improvements as a hip joint, custom deformations and controllers, baking deformations, etcetera.

The process is simple, indicate Maya where the joints are, create the rig, modify the rig to add important features, customize and automate controllers, weight the character and finally add and bake deformations to accelerate this process.

To show the effectiveness of the course, we are going to create 3 character rigs including the weighting process along these lessons.

Who this course is for:
Any enthusiast, student or professional who wants to learn to create complete corporal rigs for character animation in only 60 minutes.
People that need rigs without be a rigger.
Save time and work in rigging process.

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