时长:292分钟|视频:1920×1080,48kHz | 1.8 GB
流派:电子学习|语言:英语+机译中文字幕

将您的想法转化为完全实现的3D插图,这些工作流技巧和技巧由行业VFX艺术家巴巴克·比纳提供。巴贝克的工作室拥有超过十年的电影和电视工作经验,包括《复仇者联盟无限战争》、《银河护卫队》和《权力的游戏》,提供工作流程见解和行业技术,将帮助您创建自己的幻想角色和生物——从草图到最终渲染。

这个5小时的研讨会从一个草图开始——在这个例子中,是一个基于蚕的微距摄影的概念。该图被认为是将3D模型导入ZBrush的一个粗略想法,在ZBrush中可以做出所有进一步的设计决策。Babak展示了一些他最喜欢的ZBrush工具,这些工具帮助他划分模型并最大限度地提高效率,他还讨论了整个过程中的决策和设计选择。

随着ZBrush模型的完成,Babak分享了他的ZBrush多边形绘制技术和导出地图的过程,以便在业界最喜欢的3D绘制工具Mari中进行进一步的纹理工作。他讨论了着色所需的其他地图,并揭示了它们是如何生成的,并促进了更多着色的可能性。

在3D生物创建管道的最后阶段,Babak将绘制的生物带入Maya,以建立有效的光照环境。他分享了他的V-Ray着色网络,讨论了RGB遮罩的力量,并揭示了照明如何显著增强3D模型的雕刻细节。他还分享了一个简单的毛发工作流程,然后使用V-Ray为Maya渲染出最终结果。

本次研讨会的视频已被加速,涵盖了大量的材料,目的是分享行业首选的工作流程、方法和技术,以创建3D生物。然而,研讨会也适合任何人——任何技能水平——发现新的想法,并从头到尾看到3D生物的完整创作。

如果你是3D角色创作的新手,一定要看玛蒂·斯潘塞的《ZBrush 2020入门》研讨会和埃里克·凯勒的《Maya 2019入门》研讨会。

Duration: 292 Minutes | Video: 1920×1080, 48kHz | 1.8 GB
Genre: eLearning | Language: English

Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.

The 5-hour workshop begins with a sketch — in this case, a concept based on macro photography of a silkworm. The drawing is taken as a rough idea for a 3D model into ZBrush, where all further design decisions are made. Babak reveals some of his favorite ZBrush tools that help him divide up models and maximize efficiency, and he discusses his decision-making and design choices throughout the process.

With the ZBrush model complete, Babak shares his ZBrush PolyPainting techniques and the process of exporting maps for further texturing work in the industry-favorite 3D painting tool, Mari. He discusses the other maps required for shading and reveals how they are generated and facilitate more shading possibilities.

In the final stage of the 3D creature creation pipeline, Babak takes the painted creature into Maya to set up an effective lighting environment. He shares his V-Ray shading network and discusses the power of RGB masks, and reveals how lighting can dramatically enhance the sculpted details of 3D models. He also shares a simple fur workflow before rendering out the final result using V-Ray for Maya.

The videos in this workshop have been sped up to cover a vast amount of material, with the goal to share industry-preferred workflows, methods, and techniques for creating 3D creatures. However, the workshop is also suitable for anyone — at any skill level — to discover new ideas and see the complete creation of a 3D creature from start to finish.

If you’re new to 3D character creation, be sure to watch Maddie Spencer’s Introduction to ZBrush 2020 workshop and Eric Keller’s Introduction to Maya 2019 workshop.
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