开始您的3D建模之旅,并通过这门针对Autodesk Maya初学者的全面课程打下坚实的基础,使用CGBLAST开始您的3D建模之旅,朝着电影和游戏行业的职业生涯迈出第一步!如果你对3D世界很好奇,想学习如何自己构建3D模型,但不知道从哪里开始,这个面向初学者的3D建模课程将教你如何从头开始创建3D模型。不需要任何先验知识。3D Modeling Course For Beginners In Maya

在这些课程中,您将学习如何使用Autodesk Maya软件以及如何设置专业的建模工作流。我们的主要目标是通过不同的任务和项目向您介绍3D建模技术和实践,这将帮助您建立3D建模的坚实基础。

课程是如何组织的?我们的3d建模课程被分成9个大的部分,每个部分你都应该能够在一周内完成。在课程开始时,我们将重点关注简单的对象创建,这将有助于您熟悉Maya软件及其工具集。随着你在每一部分的前进,我们会回顾一些理论的新方面,并通过逐渐创建更复杂的对象,添加更多的细节和真实感来将其应用于实践。

一旦你已经掌握了大部分的建模工具和技术,并且在Maya场景中感觉很舒服,我们就进入课程中最大的项目,创建一个充满复杂细节的3D模型。在建立这个模型的同时,你还将学习游戏的高多边形和低多边形建模技术。最后,你将完成课程,掌握如何创建UV贴图和准备模型纹理的知识和技能。

你会学到什么
您将对Maya界面感到舒适,并知道如何在场景中导航,使用不同的快捷键和工具进行建模和工作流优化

用简单的形状和它们的组成部分来勾画出你的想法,这将成为更复杂的工作的基础

您将学习重建拓扑的基础知识,以及如何应用其工具来创建3D模型的干净拓扑

从任何参考图像创建硬表面模型,添加颜色并设置渲染场景

建立一个有很多细节的高多边形模型,并为游戏创建低多边形版本

你将知道如何使用UV贴图以及如何创建它们,为你的模型准备纹理

要求
不需要有任何3D建模或Maya的经验。
您应该安装了Autodesk Maya,以便能够完成本课程。

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语|大小:8.39 GB |时长:11小时 33分钟

本课程面向希望了解如何使用Autodesk Maya软件以及如何设置专业建模工作流的任何人,本课程是为希望学习如何从头开始创建3D模型并为未来工作打下坚实基础的初学者而设计的。,本课程是为任何希望在电影和游戏行业迈出职业生涯第一步的人准备的。

Start your 3D Modeling Journey and Build Strong Foundations with this Thorough Course for Beginners in Autodesk Maya

What you’ll learn
You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools for modeling and workflow optimization
Block out your ideas using simple shapes and their components which will work as a base for more intricate work
You will learn the basics of retopology and how to apply its tools to create clean topoly of a 3D model
Create a hard surface model from any reference image, add color and set up a scene for rendering
Build a high poly model with lots of details and create its low poly version for games
You will know how to work with UV maps and how to create them that way preparing your model for texturing

Requirements
No need to have any previous experience with 3D modeling or Maya.
You should have Autodesk Maya installed to be able to follow along with this course.

Description
Start your 3D modeling journey with CGBLAST and take your first steps towards a career in the film and games industry!If you’re curious about the 3D world and would like to learn how to build 3D models yourself, but don’t know where to start, this 3D modeling course for beginners will teach you how to create 3D models from scratch. No prior knowledge is needed.In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for modeling. Our main objective is to introduce you to 3D modeling techniques and practices through different tasks and projects which will help you build a solid foundation in 3D modeling.How is the course structured?Our 3d modeling course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.At the beginning of the course we are focusing on simple object creation which will help you get familiarized with the Maya software and its toolset.As you move forward with each section we go over some new aspects of theory and use it in practice by gradually creating more complex objects, adding more detail and realism.Once you’ve covered the majority of the modeling tools and techniques, and feel comfortable within the Maya scene, we move onto our biggest project of the course and create a 3D model full of intricate details. While building this model you will also learn about high poly and low poly modeling techniques for games.Finally, you will finish the course having the knowledge and skills of how to create UV maps and prepare your model for texturing.

Overview
Section 1: Introduction to Maya & Modeling Tools

Lecture 1 Overview of Maya Interface & Navigation

Lecture 2 Editing Polygon Primitives & their Parameters

Lecture 3 Customizing Interface & Optimizing your Workflow

Lecture 4 Overview of the Modeling Toolkit & Object Components

Lecture 5 Sword Project: Blocking out the Handle. The Multicut Tool

Lecture 6 Sword Project: Adding More Details Pt. 1. The Extrude Tool

Lecture 7 Sword Project: Adding More Details Pt. 2

Lecture 8 Sword Project: Finishing Touches. Smooth vs. Sharp Edges

Lecture 9 Sword Project: Organizing & Cleaning Up the Scene

Section 2: Modeling a Simple Object from the Reference

Lecture 10 Axe Project: Blade Pt. 1. Importing the Reference

Lecture 11 Axe Project: Blade Pt. 2. Mirroring & Soft Selection

Lecture 12 Axe Project: Blade Pt. 3. Merging & Bridging Components, Combining Objects

Lecture 13 Axe Project: Handle

Lecture 14 Axe Project: Leather Straps. Deformers

Lecture 15 Axe Project: Final Details & Coloring

Section 3: Introduction to Retopology and its Tools

Lecture 16 Overview of the Manual Retopology Using the Quad Draw Tool

Lecture 17 Retopologizing the Head: Creating First Loops. Symmetry

Lecture 18 Retopologizing the Head: Nose & Mouth

Lecture 19 Retopologizing the Head: Technique for Reducing Density

Lecture 20 Retopologizing the Head: Ears. Technique for Increasing Density

Section 4: Hard Surface 3D Modeling

Lecture 21 Post Apocalyptic Tank Project: Concept Art Analysis & Main Shape Blockout

Lecture 22 Post Apocalyptic Tank Project: Wheels

Lecture 23 Post Apocalyptic Tank Project: Main Body in More Detail

Lecture 24 Post Apocalyptic Tank Project: Windows & Headlights

Lecture 25 Post Apocalyptic Tank Project: Front Grille

Lecture 26 Post Apocalyptic Tank Project: Tracks

Lecture 27 Post Apocalyptic Tank Project: Gun & Exhaust Pipes

Section 5: Finalizing Post Apocalyptic Tank Project & Rendering

Lecture 28 Post Apocalyptic Tank Project: Final Details

Lecture 29 Post Apocalyptic Tank Project: Organizing & Cleaning Up the Scene

Lecture 30 Staging & Cameras

Lecture 31 Introduction to Materials

Lecture 32 Introduction to Scene Rendering

Section 6: High Poly Modeling

Lecture 33 Tram Robot Project: Analyzing the Reference & Setting Up the Scene

Lecture 34 Tram Robot Project: Blocking Out the Main Shapes

Lecture 35 Tram Robot Project: Windows & Doors

Lecture 36 Tram Robot Project: Rooftop, Side Panels & Bumper

Lecture 37 Tram Robot Project: Legs

Lecture 38 Tram Robot Project: Adding More Details

Lecture 39 Tram Robot Project: Arms

Lecture 40 Tram Robot Project: Screen & Frame

Lecture 41 Tram Robot Project: Pantograph

Lecture 42 Tram Robot Project: Working on the Smallest Details

Lecture 43 Tram Robot Project: Fast Forward Detailing

Lecture 44 Tram Robot Project: Adding Imperfections

Lecture 45 Tram Robot Project: Modeling Details by Using Deformers

Lecture 46 Tram Robot Project: Summary

Section 7: Low Poly Modeling for Games

Lecture 47 Tram Robot Project: Fixing Mistakes & Cleaning Up the Scene

Lecture 48 Tram Robot Project: Creating a High Poly Version

Lecture 49 Tram Robot Project: Working on the Low Poly Version

Lecture 50 Tram Robot Project: Reducing the Polygon Count

Lecture 51 Summarizing the Differences Between Low Poly & High Poly Versions

Section 8: Introduction to UVs and UV Tools

Lecture 52 Understanding UVs

Lecture 53 Overview of Default Texture Maps

Lecture 54 Importance of the Seams and Resolution

Lecture 55 Polygon Clean Up

Lecture 56 Editing UV Maps. Overview of the UV Toolkit

Lecture 57 Cutting & Sewing UV Maps

Lecture 58 Laying Out UV Shells

Lecture 59 Creating & Projecting UV Maps

Lecture 60 Unfolding UV Maps

Lecture 61 Distributing UV Shells

Section 9: Preparing a Model for Texturing: UV Mapping in Practice

Lecture 62 Final Preparations & Planning for UV Mapping

Lecture 63 Working on UVs: Front Panel

Lecture 64 Working on UVs: Bumper & Rooftop

Lecture 65 Working on UVs: Pantograph

Lecture 66 Working on UVs: Screen & Side Panels

Lecture 67 Working on UVs: Leg Detail

Lecture 68 Working on UVs: Fast Forward Arms, Legs & Other Details

Lecture 69 UV Layout

This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.,This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.,This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.

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