在Substance Painter中的角色面部纹理中,您将学习如何在Substance Painter中从头开始纹理化角色面部!了解从第一个笔刷笔划到最终调整皮肤着色器的完整工作流程。在本课程结束时,你将能够使用简单而强大的技术来构造你自己的角色。FlippedNormals – Character Face Texturing in Substance Painter
大小解压后:6G 含课程文件 持续时间5小时 项目文件包括 1920X1080 MP4 语言:英语+中英文字幕(机译)
我们将只关注面部,因为它通常是最复杂和最重要的部分。它将允许我们谈论诸如面部轮廓,化妆,微观细节,角色个性等话题,以及如何解决你在工作中会遇到的常见纹理挑战。如果你能给脸纹理,你就能给任何东西纹理!
关于你的导师
你的导师,亨宁·桑登,已经做了15年的3D。在他的电影经历中,他参与了《异形盟约》、《加勒比海盗》、《毒液》、《环太平洋:起义》、《蝙蝠侠大战超人》等电影。这个系列中展示的技术是基于他多年来作为纹理艺术家的电影生涯。
涵盖整个纹理制作过程
我们首先将模型从ZBrush导出,然后导入到Substance Painter中,包括所有具体的步骤和设置。在这里,我们将结合新的扭曲投影特性,使用可平铺贴图来给出角色的皮肤细节。在此过程中,您将学习使用智能遮罩显著加快纹理速度的强大技术。一旦我们的皮肤细节完成,我们就开始使用填充层来创建颜色图,一次一层。您还将了解如何创建简单而强大的粗糙度贴图来使您的角色突出。
简化皮肤着色
在所有的基础贴图上完成第一遍后,我们将纹理放入阿诺德,在那里我们将设置皮肤着色器。皮肤阴影可能是一个非常复杂的过程,所以我们一定要让它简单易懂。随着第一遍皮肤阴影的完成,这是角色聚集的步骤。我们也使用翻转法线眼睛套件,让角色感觉真实地活着。
经过测试的专业纹理工作流程
你将学习一种整体的纹理方法,包括Painter中的纹理和Arnold中的皮肤着色。这是一种快速且业内公认的工作方式,为你未来的角色提供了一个坚实的框架。
熟练程度
在Substance Painter中对角色进行纹理处理非常适合对Substance Painter和Maya有中级理解的3D艺术家,他们有兴趣将自己的角色纹理处理提升到一个新的水平!我们建议您了解如何使用Substance Painter和Maya,因为我们重点关注纹理和着色工作流,而不是浏览功能A-Z。如果您对学习Substance Painter或Maya感兴趣,我们强烈推荐我们的简介课程
你会学到什么
从ZBrush导出模型并将它们导入到Substance Painter中
为高效的工作流程设置智能遮罩
在Substance Painter中使用扭曲投影快速添加毛孔
使用自定义alphas添加皮肤细节
逐步构建彩色地图
制作粗糙度地图
制作SSS数量图
从Substance Painter导出贴图
从ZBrush导出置换贴图
阿诺德的皮肤阴影
如何使用经过测试的简单纹理工作流程
包含
当做真实的纹理和角色工作时,特别是皮肤,你需要依靠外部资源来达到满意的效果。我们将提供本教程中使用的外部资源的低分辨率版本,因此您无需购买任何额外的产品即可跟随。
19视频教程
所有场景文件(Maya、ZBrush、Painter)
10页帮助PDF
尼亚兹·塞利莫格鲁的人物模型
1个低分辨率版本的全脸alpha,来自FlippedNormals Face Kit
来自FlippedNormals皮肤工具包的3个低分辨率版本的alphas
1个低分辨率版本的眼睛,来自FlippedNormals眼睛套件
使用的软件
Substance Painter7.4
Maya2022
章节列表:
01–工作流程说明
02–建模就是纹理
03–网孔准备
04–智能口罩
05–毛孔投影
06–孔隙可平铺
07–喇叭位移
08–毛孔修复
09–位移天平
10色基础
11–喇叭底座
12–粗糙度基础
13–颜色分离
14–骨基底
15–Maya场景设置
16–皮肤阴影
17–SSS金额图
18–地图更新
19–眼睛套件
Duration 5h Project Files Included MP4
Title: FlippedNormals – Character Face Texturing in Substance Painter
Info:
Character Face Texturing in Substance Painter
In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.
We’ll be focusing exclusively on the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you’ll encounter in your work. If you can texture the face, you can texture anything!
ABOUT YOUR INSTRUCTOR
Your instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.
COVERING THE FULL TEXTURING PROCESS
We’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.
SKIN SHADING MADE SIMPLE
Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.
PROFESSIONAL AND TESTED TEXTURING WORKFLOW
You’ll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.
SKILL LEVEL
Texturing a Character in Substance Painter is perfect for 3D artists with an intermediate understanding of Substance Painter and Maya and who are interested in taking their character texturing to the next level! We recommend that you know how to use both Substance Painter and Maya, as we’re focusing on texturing and shading workflows, instead of going through features A-Z. If you’re interested in learning Substance Painter or Maya, we highly recommend our Intro Courses:
Introduction to Maya
Introduction to Substance Painter
WHAT YOU’LL LEARN
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using Warp Projection in Substance Painter for quickly adding pores
Using custom alphas to add skin details
Building a color map step by step
Making a roughness map
Making a SSS amount map
Exporting maps from Substance Painter
Exporting displacement maps from ZBrush
Skin shading in Arnold
How to use a tested and simple texturing workflow
CONTAINS
When doing realistic texturing and character work, particularly skin, you will need to rely on external resources to achieve a satisfying result. We will be providing low-res versions of the external resources used in this tutorial so you can follow along without having to purchase any additional products. Below you’ll find links to the resources in case you wish to buy the full version.
19 Video Tutorials
All scene files (Maya, ZBrush, Painter)
10 Page Help PDF
Character model by Niyazi Selimoglu
1 low-res version of the full face alpha from FlippedNormals Face Kit
3 low-res versions of alphas from FlippedNormals Skin Kit
1 low-res version of an eye from FlippedNormals Eye Kit
SOFTWARE USED
Substance Painter 7.4
Maya 2022
CHAPTER LIST:
01 – Workflow Explained
02 – Modeling is Texturing
03 – Mesh Prep
04 – Smart Masks
05 – Pores Projection
06 – Pores Tileable
07 – Horn Displacement
08 – Pore Fixes
09 – Displacement Balances
10 – Color Base
11 – Horns Base
12 – Roughness Base
13 – Color Breakup
14 – Bone Base
15 – Maya Scene Setup
16 – Skin Shading
17 – SSS Amount Map
18 – Map Updates
19 – Eye Kit
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