MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥网络 机译) |时长:19节课(2h 37m) |大小解压后:2.87 GB
我会教你在UE5中照明场景的基础知识,在这个初学者友好的游戏开发课程中!
以下展示视频为本套教程其中一节课
你会学到:
每个独立光源的概图
如何搭建灯光,避免常见错误
如何使用雾和其他大气效果
使用后处理卷的基础知识
如何以多种不同的风格完全照亮一个场景
要求
对UE4或ue5有基本的了解会有帮助,但不是必需的
描述
如果你是一个游戏开发人员,想在虚幻引擎5中提升你的照明能力,那么你来对地方了!
在本课程中,我将教你所有你需要知道的东西,通过利用所有不同的光类型来开始照亮美丽的场景,并教你后处理和雾的基础知识。
如果你对虚幻引擎4或5没有任何经验,我会帮你搞定的!我把这门课的一部分用来教授完成这门课所需的基础知识。您将学习如何安装引擎,如何向新项目添加对象,甚至如何导航引擎和编辑级别!
一旦你学会了基础知识,或者如果你已经有了一些经验,我们将开始学习所有的UE5s照明工具!我将教你所有项目需要了解的基本通用照明设置。我将向您展示如何使用全局照明方法,以及如何在不同的方法之间切换,如Lumen和光线跟踪。我将解释每个单独的灯类型,以便您可以看到每个功能的独特设置。除了基本的照明,我还将进入照明场景的其他一些关键部分,比如建筑照明,以及如何避免常见错误。
在学习了这些工具之后,我们将深入学习指数高度雾的基础知识,以及我们可以用来增加场景趣味的后处理效果。最后,利用您在整个课程中获得的所有知识,我将演示我们如何通过从头开始引导您完成两个场景的照明来将所有这些工具组合在一起!
如果这听起来像是你感兴趣的事情,我期待着在虚幻引擎5中教你照明场景的基础知识!
这门课是给谁的
想要提升照明技能的初级游戏开发者
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 19 lectures (2h 37m) | Size: 2.77 GB
I’ll teach you the basics of lighting scenes in UE5, in this beginner friendly game development course!
What you’ll learn:
Overviews for each individual light
How to build lighting and avoid common errors
How to use fog, and other atmospheric effects
Basics of using post-process volumes
How to fully light a scene in multiple different styles
Requirements
Basic understanding of UE4, or 5 will be useful, but not required
Description
If you’re a game developer looking to level-up your lighting abilities in Unreal Engine 5, then you’re in the right place!
In this course I’ll teach you everything you need to know to start lighting beautiful scenes, by taking advantage of all the different light types, as well as teach you the basics of post-processing, and fog.
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If you don’t have any experience in Unreal Engine 4, or 5, I’ve got you covered! I’ve dedicated part of this course to teaching the basic knowledge needed to complete this course. You’ll learn how to install the engine, how to add objects to your new projects, and even how to navigate the engine and edit levels!
Once you learn the basics, or if you already have some experience, we’ll hop into learning all of UE5s lighting tools! I’ll teach you the basic universal lighting settings that you’ll need to know about for all your projects. I’ll show you how to use global illumination methods, and how to switch between different ones like Lumen and ray tracing. I’ll explain each individual light type so that you can see how the unique settings of each function. As well as basic lighting, I’ll get into some other crucial parts of lighting your scene, like building lighting, and how to avoid common errors.
After learning those tools, we’ll dive into learning the basics of the exponential height fog, and post-processing effects that we can use to spice up our scenes. And finally, with all of the knowledge you’ve gained throughout the course, I’ll demonstrate how we can put all these tools together by walking you through the lighting of two scenes from scratch!
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If this sounds like something you’re interested in, I look forward to teaching you the basics of lighting scenes in Unreal Engine 5!
Who this course is for
Beginner game developers, that want to level up their lighting skills
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