外观、构图和氛围是时候更上一层楼,更有质量的发展了。packshot课程侧重于产品的外观设计、构图、渲染和氛围。我们将在理论和实践中学习原则,如3点照明,映射照明和为您的照片艺术设置。在3.0版免费blender软件的帮助下,您将学会以更加艺术和高效的方式处理3d产品的建模和可视化。在packshot volume 1课程取得巨大成功后,我们在6个产品的建模上更加注重建模部分,这一次我们将重点关注我们的packshot的视觉和艺术部分。English: Blender Bottle Designs
学完本课程后,你将能够以更艺术和专业的方式展示你的3d模型。我们将讨论化妆品领域中几种产品的建模,我们将讨论渐变技术,包括用于映射照明的色带和纹理渐变节点,我们还将讨论光线的质量和硬度。我们还将看到使用位移节点以简单和专业的方式在3d模型中生成浮雕贴图,如果这还不够,我们还将介绍将标签应用到您的产品的uv贴图技术。这个课程将是一个强有力的分水岭,因为我们正在寻找下一个级别-你准备好了吗?立即注册,开始用packshot 3d改变您的工作理念。
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语|大小:9.79 GB |时长:11小时 46分钟
你会学到什么
为产品展示使用合成照明和渲染
了解如何创建低多边形3D模型,并针对移动和web应用进行优化。
探索如何为Blender的2D绘画工具创建自定义笔刷和纹理。
了解如何使用非真实感渲染技术创建风格化的3D模型和环境。
要求
Blender的基本知识
概观
第1部分:项目01 -香水绍瓦奇迪奥
第一讲收集参考资料
第二讲产品建模
第3讲标准三点照明
第4课创建玻璃和渐变着色器
第5课使用混合着色器应用标签
第六讲打包拍摄的环境与景观介绍
第7讲为环境工作的颜色和纹理
第八讲寻求项目色彩的和谐
第9讲基础渲染和后期制作
第二部分:项目02-雨果博斯香水
第10讲收集参考图像
第11讲产品建模
第12讲用渐变纹理贴图
第13课着色器
第14讲置换贴图标签
第15讲为演示创造环境
第3节:项目-03湿罐
第16讲can建模
第17讲具有几何节点的液滴分布
第18讲着色器和纹理
第19讲景观
第20讲根据设计原则分析艺术
第四部分:额外课程——洗涤剂
第21讲瓶子建模
第22讲贴标签
第23讲课程材料和完成
设计师、艺术家、好奇者和任何想学习新技能的人
Lookdev, Composition and ambiance
What you’ll learn
Work with composition lighting and render for product presentation
Learn how to create low-poly 3D models and optimize them for mobile and web applications.
Discover how to create custom brushes and textures for Blender’s 2D painting tools.
Learn how to create stylized 3D models and environments using non-photorealistic rendering techniques.
Requirements
Basic knowledge of Blender
Description
It’s time to move to the next level and develop with more quality. packshot course focused on lookdev, composition, rendering and ambiance of your products.We will study in theory and practice principles such as 3-point lighting, mapped lighting and the artistic setting for your packshots.You will learn to work in a much more artistic and efficient way with modeling and visualization of 3d products with the free blender software in version 3.0After the great success of the packshot volume 1 course where we worked on the modeling of 6 products focused more on the modeling part, this time we will focus on the visual and artistic part of our packshots.After this course you will be able to present your 3d models in a more artistic and professional way.We will approach the modeling of several products in the cosmetic segment and we will approach the gradient techniques with the color ramp and texture gradient nodes for the mapped lighting and we will talk about the quality and hardness of the light.We will also see the use of the displacement node to generate relief maps in the 3d model in a simple and professional wayAnd as if that weren’t enough, we’ll also cover uv mapping techniques for applying labels to your products.This course will be a strong watershed, as we are going in search of the next level – are you ready?Sign up now and start changing your work concept with packshot 3d right now.
Overview
Section 1: PROJECT 01 – Perfume Sauvage Dior
Lecture 1 collecting references
Lecture 2 product modeling
Lecture 3 Standard Three Point Lighting
Lecture 4 Creating Glass and Gradient Shaders
Lecture 5 Applying Labels with Mix Shaders
Lecture 6 Introduction to Environment and Landscape for packshot
Lecture 7 Working colors and textures for the environment
Lecture 8 Seeking harmony in the colors of the project
Lecture 9 Basic Rendering and Post Production
Section 2: PROJECT 02 -Hugo Boss Perfume
Lecture 10 Collecting the reference images
Lecture 11 product modeling
Lecture 12 LightingMapped with Gradient Texture
Lecture 13 Shaders
Lecture 14 Displacement map Label
Lecture 15 Creating Environment for presentation
Section 3: PROJECT -03 Wet Canister
Lecture 16 can modeling
Lecture 17 Distribution of Droplets with Geometry Nodes
Lecture 18 Shaders and Textures
Lecture 19 Landscape
Lecture 20 Analysis of the arts in the light of design principles
Section 4: EXTRA CLASSES – The Detergent
Lecture 21 modeling the bottle
Lecture 22 Applying the Label
Lecture 23 Course Materials and Completion
Designers, artists, the curious and anyone who wants to learn a new skill
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