模型-视图-控制器-在Unity 2022中满怀信心地创建项目,欢迎来到Unity的MVC架构!我们都怀着最美好的愿望开始项目。但是在开发过程中,我们经常发现我们的项目不符合我们对组织、可伸缩性以及我们作为开发人员的生活质量的期望。本课程为您提供创建和维护Unity项目的培训,这些项目开发更快,维护更容易。特色:摇滚明星内容——你需要的一切。只是最相关的,强大的信息!朋克摇滚剪辑——没有你不需要的。没有“嗯”,没有等待,没有绒毛!MVC的品质:合理的理念——建立在最佳设计原则和设计模式之上——由软件专家倡导——成熟的解决方案——遵循行业领先的实践,轻松解决最大的挑战——语言无关——将新的培训和技能转化为多种平台和编程语言——MVC的优势:更快的软件开发——如何以及在何处实现下一个功能的方法非常简单——更快的项目维护——分离您的编码问题 使每个项目更简单、更有弹性让您能够自信、高效、可扩展地创建项目。要点:学完本课程后,您将自信地设计和开发包含Unity和MVC的新项目。课程简介-设定课程的愿景和目标。 了解MVC架构为您的项目带来的诸多好处Unity概述-回顾Unity作为游戏引擎的受欢迎程度和强大功能。讨论其中的系统结构,以及MVC架构是如何受欢迎的软件设计-深入了解软件开发大师的设计原则,将设计模式添加到您的技能列表中,并了解几个定制和已建立的架构解决方案的优缺点迷你MVCS -深入了解这种专为Unity设计的轻便、强大的架构框架示例项目-我们将一起回顾4个完整的Unity项目。所有源代码都提供给学生。我们将分析和回顾一个时钟、一个登录和一个滚动球游戏。最后,当我们从头开始创建一个自定义计算器时,所有的课程理念和理论都将汇集在一起课程结论-回顾亮点,庆祝成功,并制定清晰的后续步骤,将学到的知识融入到您的项目中额外内容-在MVC架构的基础上,我们将增加单元测试和测试驱动开发(TDD)的力量。通过这次培训,你将自然地产生更清晰、更易读、更易管理的包含代码的UNITY C#示例项目:1 .一个时钟应用程序。没有输入、UI或单一行为,因此这是学习MVCS基础知识的简单方法2。登录-一个使用Unity UI,一个视图和一个MonoBehaviour的用户登录演示。我们通过编码问题之间的MVCS交流来增长我们的专业知识3。滚球-一个完整的3D游戏,范围扩大。包括多视图、控制器和单行为。• 4.额外:计算器-一个额外的特殊部分。在这里,我们从头开始创建一个新项目作为数学计算器。将本课程的所有理念、设计原则、设计模式和架构知识汇集到此示例项目中包括的资产:部分视频-涵盖所有课程主题的高质量高清视频内容部分源代码-完整的C#脚本和完整的Unity项目,可供下载部分挑战作业-通过实用的相关编码试验扩展您的知识部分摘要-最重要亮点的简明大纲部分测验-确保您在继续学习之前消化了所有重要信息
你会学到什么
满怀信心、高性能和可扩展性地创建新的Unity项目
掌握设计原则和设计模式
了解最流行的架构方法的优缺点
将MVC与成功结合在一起
避免创建、维护和扩展Unity项目的常见陷阱
获得4个包含项目的真实体验
为Unity、游戏和你的个人工作流程找出最好的MVC架构
额外:单元测试的完整课程部分
要求
电脑:Windows还是Mac
软件:课程包括链接。所有都是免费的(Unity、C#编辑器和网络浏览器)
Unity体验:中级/高级。包括几个月或更长时间的Unity基础知识
C#知识:包括类、接口、方法、属性、事件和面向对象
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.51 GB | Duration: 4h 19m
Model-View-Controller — Create projects with confidence in Unity 2022
What you’ll learn
Create new Unity projects with confidence, performance, and scalability
Master design principles and design patterns
Learn the pros and cons of the most popular architectural approaches
Integrate MVC your projects with success
Avoid the common pitfalls with creating, maintaining, and scaling Unity projects
Get real experience on 4 included projects
Identify the best MVC architectures for Unity, for gaming, and for your personal workflow
EXTRA: Full course section on Unit Testing
Requirements
COMPUTER: Windows or Mac
SOFTWARE: Course includes links. All are free (Unity, C# Editor, & Web Browser)
EXPERIENCE with Unity: Intermediate / Advanced. Including several months or more with Unity fundamentals
KNOWLEDGE with C#: Including Classes, Interfaces, Methods, Properties Events, & OOP
Description
Welcome to MVC Architecture For Unity! We all start projects with the best of intentions. But during development we often find our projects do not meet our expectations for organization, scalability, and for our quality of life as developers. This course gives you the training to create and maintain Unity projects which are faster to develop and easier to maintain. FEATURES:• Rockstar content – Everything you DO need. Just the most relevant, powerful info!• Punk-rock editing – Nothing you DON’T need. No “ums”, no waiting, no fluff!QUALITIES OF MVC:• Sound philosophies – Built on top of the best design principles and design patterns – championed by software experts• Proven solution – Follow industry-leading practices and solve the biggest challenges with the greatest of ease• Language-agnostic – Translate your new training and skills across many platforms and programming languagesBENEFITS OF MVC:• Faster software development – The recipe for how and where to implement your next feature is straight-forward• Faster project maintenance – The separation of your coding concerns allows each to be more simple and more resilient• Empowers you to create projects with confidence, performance, and scalabilityTAKEAWAY:• After this course you will be confident to design and develop new projects with Unity and MVCINCLUDED SECTIONS:• Course Introduction – Set the vision and goals for the course. Learn the many benefits of MVC architecture for your projects• Unity Overview – Review the popularity and power of Unity as a game engine. Discuss the structure of the systems within and how MVC architecture is a welcome addition• Software Design – Gain insight on the design principles of master software developers, add design patterns to your list of skills, and see the pros and cons of several custom and established architectural solutions• Mini MVCS – Dive deep into this light, powerful architectural framework designed specifically for Unity• Sample Projects – Together we’ll review 4 complete Unity projects. All source-code is provided to students. We’ll analyze and review a clock, a login, and a Roll-a-ball game. Finally, all of the course philosophy and theory will come together as we create a custom calculator from scratch• Course Conclusion – Review the highlights, celebrate success, and set clear next steps to bring the learnings into your projects• EXTRA Content – With the foundation of MVC architecture, we’ll add the power of Unit Testing and Test-Driven Development ( TDD ). With this training you will naturally produce cleaner, more readable, and manageable codeINCLUDED UNITY C# SAMPLE PROJECTS:• 1. Clock – A clock application. There is no Input, UI, or MonoBehaviours so its a simple way to learn the fundamentals of MVCS• 2. Login – A user login demo using Unity UI, one View, and one MonoBehaviour. We grow our expertise with MVCS communication between the coding concerns• 3. Roll-A-Ball – A complete 3D game with expanded scope. Includes multiple views, controllers, and MonoBehaviours. • 4. EXTRA: Calculator – An extra special section. Here we create a new project from scratch to serve as a math calculator. Bring together all the philosophy, design principles, design patterns, and architectural learnings of the course into this sample projectINCLUDED ASSETS:• Section Videos – High-quality HD video content covering all course topics• Section Source Code- Full C# scripting and complete Unity projects included for download• Section Challenge Assignments – Expand your knowledge with practical, relevant coding trials• Section Summary – Concise outline of the most important highlights• Section Quiz – Ensure you digested all vital info before moving forward-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-WHY LEARN UNITY?• Unity is a versatile game engine which can be used for creating simulations, prototypes, and games • Over 70% of the top 1000 mobile games are created using Unity Technology• Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!WHY LEARN MVC ARCHITECTURE?• Get hired! Larger teams on more ambitious projects. Experts use MVC• Get promoted! Software architecture is a most in-demand skill that teams and leadership value in game development• Get it done! Create better projects, more quickly so you can launch your next project on scheduleEXTRA: WHY LEARN UNIT TESTING & TDD?• 1. Accelerate new features – With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results• 2. Level-up your maintenance – With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code• 3. Fail fast & Communicate clearly – Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentationWHY LEARN WITH SAMUEL ASHER RIVELLO?• Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design• Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )• Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’ReillyWHY WAIT?• Avoid the common pitfalls with creating, maintaining, and scaling Unity projects• You can’t afford NOT to use Unit Testing and Test-Driven development on your projects• Let’s do this!
Overview
Section 1: Course Introduction
Lecture 1 Course Introduction 1 – General
Lecture 2 Course Introduction 2 – Architecture
Lecture 3 Course Introduction 3 – Philosophy
Lecture 4 Course Resources
Section 2: Unity Overview
Lecture 5 Unity Overview
Lecture 6 Unity Structure
Lecture 7 Unity Code (C#)
Section 3: Software Design
Lecture 8 Software Design Overview
Lecture 9 UML Diagramming
Lecture 10 Observer Pattern
Lecture 11 Command Pattern
Section 4: Architectures – 1. Overview
Lecture 12 Architectures Overview
Lecture 13 Established Architectures
Lecture 14 UMVCS Architecture
Section 5: Architectures – 2. Mini MVCS For Unity
Lecture 15 Mini MVCS Overview
Lecture 16 Mini MVCS Installation
Section 6: Sample Projects
Lecture 17 Sample Project Overview
Lecture 18 Sample Project 1 – Clock (Overview)
Lecture 19 Sample Project 1 – Clock (Without Mini MVCS)
Lecture 20 Sample Project 1 – Clock (With Mini MVCS)
Lecture 21 Sample Project 2 – Login (Overview)
Lecture 22 Sample Project 2 – Login (Without Mini)
Lecture 23 Sample Project 2 – Login (With Mini MVCS)
Lecture 24 Sample Project 2 – Login (Coding Assignment)
Lecture 25 Sample Project 3 – Roll-A-Ball (Overview)
Lecture 26 Sample Project 3 – Roll-A-Ball (Without Mini MVCS)
Lecture 27 Sample Project 3 – Roll-A-Ball (With Mini MVCS)
Lecture 28 Sample Project 3 – Roll-A-Ball (Coding Assignment)
Lecture 29 Sample Project 4 – Custom (Overview)
Lecture 30 Sample Project 4 – Custom (Getting Started)
Lecture 31 Sample Project 4 – Custom (Creating The View)
Lecture 32 Sample Project 4 – Custom (Communicating, Model<->View)
Section 7: Course Conclusion
Lecture 33 Course Conclusion
Section 8: Extra Content
Lecture 34 Unit Testing – Overview
Lecture 35 Unit Testing – Setup
Lecture 36 Unit Testing – Creating Tests
Lecture 37 Unit Testing – Test Driven Development (TDD)
Learn to CREATE Unity projects with confidence, performance, and scalability,You can AVOID the unmanageable spaghetti-code that often occurs in Unity projects,You will COLLABORATE on high-quality, profitable Unity projects with talented teams
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