在blender和substance painter中创建一个索尼随身听,在Blender中学习3D建模,在Substance Painter中学习纹理
你会学到什么
学习在Blender中创建硬表面模型
学习使用布尔修饰符及其相关技术
学习在Substance Painter中纹理化资源
从头到尾学习创建一个道具
在Blender中学习多边形建模
学习使用Blender和Substance Painter创建高度现实的模型
时长 1小时52分
视频:MP4 1280×720 44 KHz |语言:英语+中英文字幕(机译)
2021年9月更新|大小解压后:1.3 GB
要求
电脑和基本了解Blender和Substance Painter
描述
大家好,我的名字是Aniket Rawat,我是一名3D艺术家,喜欢创作逼真和高质量的3D道具和资产。在本课程中,我将带您从头到尾了解创建索尼随身听的整个过程。
我们将从在Blender中建模Walkman开始,我们将利用硬表面技术,学习很多关于布尔和斜面修改器和一般多边形建模的知识。我们将学习如何解决使用布尔值时出现的各种小故障和阴影问题。
然后,我们将把我们的模型导出到Substance Painter,开始烘焙模型的网格贴图,之后我们将开始纹理化我们的模型。我们将学习如何通过使用智能遮罩、智能材质等不同的功能来为我们的模型创建逼真的纹理。Create a 3D Asset in Blender and Substance Painter
在我们完成Substance Painter中的纹理后,我们将把我们的模型带回Blender并渲染它。我们将设置材质、灯光和摄像机。我们还将学习如何使用HDRIs。我将使用循环渲染场景。
这个课程是为每个想要提升他们的技能,并对Blender和Substance Painter有一个基本了解的人准备的。
这门课程是给谁的
希望提高技能水平的任何类型的Blender/Substance Painter使用者
2 sections • 8 lectures • 1h 52m total length
Video: MP4 1280×720 44 KHz | English + Sub
Updated 9/2021 | Size: 1.2 GB
Create a Sony Walkman in Blender and Substance Painter, Learn 3D modelling in blender and texturing in substance painter
What you’ll learn
Learn to create Hard Surface Models in Blender
Learn to use the Boolean modifier and techniques related to it
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn Poly Modelling in Blender
Learn to create Highly Realistic Models using Blender and Substance
Requirements
A computer and basic understanding of Blender and Substance Painter
Description
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Sony WALKMAN from Start to Finish.
We will start with modelling the Walkman in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.
Who this course is for
Any type of Blender/Substance user who wants to increase their skill level
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