使用蓝图、C++和Python

你会学到什么
Becoming an Unreal Automation Expert
通过在虚幻中自动化繁琐重复的任务来提高您的工作效率
了解Python、C++和Blutilities如何在虚幻中工作。他们之间是如何联系的,对彼此有什么好处?
通过学习自动化,大幅提升您的市场价值。你将成为团队中不可替代的资产。
了解如何在虚幻中轻松处理大量资产和数据
用您新创建的脚本配置虚幻,大大加快您的工作流程
让你的老板和同事惊讶于你突然毫不费力就完成的工作量
了解未来最有价值的工具之一:自动化

MP4 |视频:h264,1280×720 |音频:AAC,48 KHz,2 Ch
语言:英语+中英文字幕(云桥网络 机译) |时长:57节课(4小时42分钟)|大小解压后:3.86 GB 含课程文件


要求

很好地理解虚幻及其核心特征
知道如何阅读和书写蓝图(蓝色章节)
Python基础(针对Python章节)
C++基础(针对C++章节)

描述

在本课程中,三位领先的行业专家将教您如何自动化虚幻引擎4来处理繁琐/重复的任务。我们将使用相同的示例向您展示如何创建工具来极大地减少您花在这些任务上的时间。你可以跟随蓝图,Python,甚至C++。这样,你还会对不同的方法、它们如何协同工作以及它们的不同之处有很好的了解。
这门课是给谁上的:

不真实的用户对工作流和管道优化感兴趣
希望加快自己或团队工作流程的技术艺术家/开发人员
每个想在虚幻中更高效的人


MP4 | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 57 lectures (4 hour, 42 mins) | Size: 3.71 GB
Using Blueprints, C++ and Python

What you’ll learn

Power up your productivity with automation of tedious and repetitive tasks inside of Unreal
Learn how Python, C++ and Blutilities work inside of Unreal. How do they relate to each other, what is the benefit for each?
Increase your market value dramatically by learning automation. You will become an irreplaceable asset in your team.
Learn how to easily work with large amounts of assets and data inside of Unreal
Configure Unreal with your newly created scripts to speed up your workflow tremendously
Astonish your boss and colleagues with the amount of work you suddenly get done effortlessly
Learn one of the most valuable tools for the future: Automation

Requirements

A good understanding of Unreal and its core features
Know how to read and and write Blueprints (For Blutility Chapters)
Python Basics (For Python Chapters)
C++ Basics (For C++ Chapters)

Description

In this course, three leading industry experts will teach you how you can automate Unreal Engine 4 to handle tedious/repetitive tasks. We will use the same examples to show you how you can create tools that will tremendously decrease the time you spent with those tasks. You can follow along with Blueprints, Python, or even C++. This way, you will also gain great insides on the different approaches, how they can work together, and what differentiates them.
Who this course is for:

Unreal user interested in workflow and pipeline optimization
Technical Artists/Developers who want to speed up their own, or their teams workflow
Everyone who wants to be more efficient in Unreal

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