Release date:2022, December

Duration:01 h 15 m

Author:Maya Pundale

Skill level:Beginner

Language:English

Exercise files:Yes

Unreal Engine 5 is a game-changing software, renowned as the most powerful gaming engine used not only in game development but also in films, TV, architectural visualization, VR and AR applications, and more, due to its breathtaking visuals and dynamic capabilities.

By enrolling in this course, you will strengthen your fundamentals in Unreal Engine and follow a step-by-step structured approach. You will learn about assets, importing from various content creation tools, creating materials, adding lights, designing landscapes with water, creating effects, understanding physics and collision, and creating linear and interactive outputs. Blueprints in Unreal Engine will also be introduced with easy-to-understand examples. Whether you are a designer or a developer, this course is essential to grasp the overall functions of Unreal Engine.

With this knowledge, you can further explore your specific area of interest, such as virtual production, broadcasting, architecture, game development, and more. Unlike relying solely on YouTube tutorials or similar resources, this course provides a clear understanding of the concepts and terminologies of Unreal Engine, empowering you to take your skills to the next level.

As an Authorized Unreal Instructor, I have successfully taught over 1000 students in the past year using a hands-on approach.

What you will learn:

Comprehensive understanding of Unreal Engine fundamentals with a structured approach. Interface and navigation in Unreal Engine 5. Importing assets from any Data Content Creation Tool using direct import or direct link with the Datasmith plugin. Creating static meshes, assets, materials, textures, lights, landscapes, and environment actors. Understanding physics, collisions, using Sequencer for linear content, and creating particles and effects with Niagara. Introduction to Blueprints – a powerful tool for creating interactive elements and game logic in Unreal Engine.
01 – Introduction

01 – Introduction to Launcher and installation of Unreal Engine

02 – Interface Navigation Display

02 – Interface 03 – Navigation 04 – Display 05 – Transform

03 – Project Anatomy

06 – Project folders 07 – Gameplay Framework

04 – Adding and Organizing content

08 – Import Assets 09 – Direct Link 10 – Datasmith 11 – Quixel Import 12 – Source Control 13 – Migration 14 – BSP and Modeling Tools 15 – Organizing Outliner

05 – Static Meshes

16 – Assets and Actors

06 – Materials Textures

17 – Materials and Material Instances with Colors 18 – Materials and Material Instances with Textures 19 – Understanding Texture Editor

07 – Lights

20 – Interior Lights 21 – Environment Lighting 22 – Reflection Capture Actors 23 – Building Lights 24 – Post Process Volume

08 – Landscape Foliage

25 – Landscape Landscape Material Creation 26 – Using Landmass plugin 27 – Adding Foliage 28 – Understanding Foliage material

09 – Particles

29 – First Particle and Particle Material creation 30 – Understanding modules in CPU Emitter 31 – GPU Sprite 32 – Sub UV 33 – Niagara System Emitter

10 – Physics

34 – Simulating Physics 35 – Dampening 36 – Bounce 37 – Collision

11 – Audio

38 – Audio assets Cues Volumes and Reverb options

12 – Linear Content Creation using Sequencer

39 – Sequencer and Cinematic viewport 40 – Cine Camera Actor 41 – Keyframing Actor Properties 42 – Physics in Sequencer

13 – Introduction to Blueprints

43 – Level Blueprint 44 – Blueprint Class 45 – AI Controlled Object game

14 – Widget Blueprint

46 – Creation of Variables 47 – Blueprints creation for game 48 – First HUD creation 49 – Controller Game Mode classes 50 – Level with HUD

15 – Packaging

51 – Packaging for Windows

[Udemy] Unreal Engine 5 Essentials.7z [Udemy] Unreal Engine 5 Essentials_Subtitles.7z

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