Release date:2022, December
Duration:01 h 15 m
Author:Maya Pundale
Skill level:Beginner
Language:English
Exercise files:Yes
Unreal Engine 5 is a game-changing software, renowned as the most powerful gaming engine used not only in game development but also in films, TV, architectural visualization, VR and AR applications, and more, due to its breathtaking visuals and dynamic capabilities.
By enrolling in this course, you will strengthen your fundamentals in Unreal Engine and follow a step-by-step structured approach. You will learn about assets, importing from various content creation tools, creating materials, adding lights, designing landscapes with water, creating effects, understanding physics and collision, and creating linear and interactive outputs. Blueprints in Unreal Engine will also be introduced with easy-to-understand examples. Whether you are a designer or a developer, this course is essential to grasp the overall functions of Unreal Engine.
With this knowledge, you can further explore your specific area of interest, such as virtual production, broadcasting, architecture, game development, and more. Unlike relying solely on YouTube tutorials or similar resources, this course provides a clear understanding of the concepts and terminologies of Unreal Engine, empowering you to take your skills to the next level.
As an Authorized Unreal Instructor, I have successfully taught over 1000 students in the past year using a hands-on approach.
What you will learn:
Comprehensive understanding of Unreal Engine fundamentals with a structured approach. Interface and navigation in Unreal Engine 5. Importing assets from any Data Content Creation Tool using direct import or direct link with the Datasmith plugin. Creating static meshes, assets, materials, textures, lights, landscapes, and environment actors. Understanding physics, collisions, using Sequencer for linear content, and creating particles and effects with Niagara. Introduction to Blueprints – a powerful tool for creating interactive elements and game logic in Unreal Engine.01 – Introduction to Launcher and installation of Unreal Engine
02 – Interface Navigation Display02 – Interface 03 – Navigation 04 – Display 05 – Transform
03 – Project Anatomy06 – Project folders 07 – Gameplay Framework
04 – Adding and Organizing content08 – Import Assets 09 – Direct Link 10 – Datasmith 11 – Quixel Import 12 – Source Control 13 – Migration 14 – BSP and Modeling Tools 15 – Organizing Outliner
05 – Static Meshes 06 – Materials Textures17 – Materials and Material Instances with Colors 18 – Materials and Material Instances with Textures 19 – Understanding Texture Editor
07 – Lights20 – Interior Lights 21 – Environment Lighting 22 – Reflection Capture Actors 23 – Building Lights 24 – Post Process Volume
08 – Landscape Foliage25 – Landscape Landscape Material Creation 26 – Using Landmass plugin 27 – Adding Foliage 28 – Understanding Foliage material
09 – Particles29 – First Particle and Particle Material creation 30 – Understanding modules in CPU Emitter 31 – GPU Sprite 32 – Sub UV 33 – Niagara System Emitter
10 – Physics34 – Simulating Physics 35 – Dampening 36 – Bounce 37 – Collision
11 – Audio38 – Audio assets Cues Volumes and Reverb options
12 – Linear Content Creation using Sequencer39 – Sequencer and Cinematic viewport 40 – Cine Camera Actor 41 – Keyframing Actor Properties 42 – Physics in Sequencer
13 – Introduction to Blueprints43 – Level Blueprint 44 – Blueprint Class 45 – AI Controlled Object game
14 – Widget Blueprint46 – Creation of Variables 47 – Blueprints creation for game 48 – First HUD creation 49 – Controller Game Mode classes 50 – Level with HUD
15 – Packaging[Udemy] Unreal Engine 5 Essentials.7z [Udemy] Unreal Engine 5 Essentials_Subtitles.7z


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