Release date:2022
Duration:23 h 59 m
Author:Yi Jaejun
Skill level:Beginner
Language:Korean
Exercise files:No
Learn Houdini through fun and practical classes. Houdini is an essential FX tool for the movie, advertising, and video design industry. You can create cool effects right away, but it can be challenging due to its many theories and tools. However, don’t let that discourage you! FX artist Lee Jae-joon has prepared Houdini classes that are full of passion and catered to your learning needs.
Out of the total of 33 curricula, the essential theories and concepts can be burdensome for learners. However, the good news is that only one curriculum covers these topics. The other 32 lectures are focused on practical topics such as particles, volume, destruction, and water effects. By mastering these skills, you can create high-quality examples and naturally become proficient in the FX production process. The curriculum is a fusion of Houdini principles and advanced example skills, designed to provide a comprehensive learning experience. Check out the practical curriculum now at Colosso.
FX Artist Lee Jae-joon’s class is special because it focuses on eye-popping results instead of boring theories. The class provides high-quality FX examples produced by basic deception, which makes learning fun and engaging. When learners only focus on theory-oriented learning without visible results, they can quickly lose interest in Houdini FX.
In this class, you’ll learn the six most popular practices for particles, volume, destruction, and water through FX examples of various difficulty levels. The curriculum is organized to take learners from theory to practical workflow naturally. Through hands-on FX online classes, you can learn VFX by working on a single skill as well as multiple effects. Colosso’s unique teaching approach provides a fun and motivating learning experience.
In this class, you’ll have the opportunity to create more than six effects examples on your own. Here are some of the Lee Jae-joon Houdini special lecture examples you’ll learn:
Water Droplets (Particle) Bubbles (Particle + Volume) Car Dirt (Volume) Collapsing Building (Destruction) Carbonated Water with Ice (Water + Particle) Raindrops (Water)These examples will help you master different FX techniques using Houdini
Curriculum Section 1. Intro and Houdini Interface Section 01. OrientationIntroduction to the instructor
Class Curriculum Introduction 02. Houdini UIHoudini Interface Guide
Basic Houdini Class Setup
Arnold Render Setup Section 2. Particle 01: Water Droplets 03. Quick IntroOverview of creating water droplets and setup interface and particle control 01
Particle setup basics: Pop solver
Main Water Drops (Hero Drops) Setup 04. Particle Control & MashingCreating a Droplet” Overview and Setup Interface and Particle Control 02
Setting up small drops (Children Drops) 05. Geometry Transformation and Arnold Shading with VDBConverting particles to geometry utilizing VDB Volumes
Setting Up Wet Spots for Specular Shading
Full Rendering 06. Houdini Digital AssetsApplying effects to other targets with a Houdini Digital Asset (HDA) setup
Section 3. Particle 02: Water Bubbles 07. Quick IntroOverview of the ‘Water Bubble in Water’ effect
Learn the Basics of Volume Setup
Volume Shape Control 08. Controlling Particles with VolumeUtilizing Volume Velocity to Implement Drift in Particles
Converting Volumes to Geometry
Rendering Setup 09. Houdini Digital AssetsSetting up a Houdini Digital Asset (HDA)
Apply HDA to Multiple Target Objects Section 4. Volume: Car Dirt 10. Quick IntroIntroduction of Volume class
How to Use Quixel Bridge: Background Modeling
Car Animation Setup (sh001, sh002, sh003) 11. Volume Emitter SetupSetting up Tire Volume Generation
12. Volume Simulation 01Setting Up Running Car Smoke
13. Volume Simulation 02Modifying the Setup for Each Shot
Section 5. Destruction: Collapsing Buildings 14. Quick IntroIntroduction of Destruction class
Exploring the Destruction Reference 15. Modeling Ancient BuildingsModeling buildings using Quixel Bridge
16. Destruction SetupCreate a building fragment (bridge part) (Fracture Setup)
17. Bridge DestructionSetting up building destruction motion without simulation
Creating a destruction effect through procedural animation 18. Setting Up Collision Simulation (RBD)Creating Building Fragments (Building Parts)
Setting Up Constraints
Setting Up Building Destruction Timing
Setting up Collision Simulation (RBD) 19. Setting Up Secondary Effects to Add Depth 01Secondary Effects Setup: Particle
Setting Up Particle Instances to Effectively Manage Memory 20. Setting Up a Secondary Effect to Add Depth 02Secondary Effects Setup: Volume
Section 6. Water 01: Ice Filled Sparkling Water 21. Quick IntroWater Simulation Overview
Explore Sparkling Water, Iced Tea Reference 22. Collision Simulation (RBD) SetupIce & Fruit in a Cup Collision Simulation (RBD) Setup
23. Water (Flip) Simulation SetupSimulate water in a cup using Flip
Setting Up Water Droplets Using Particles 24. Vellum Simulation SetupSetting Up a Mint Leaf Simulation Using Vellum
25. Geometry TransformationConverting to Flip Particle geometry using several features of VDB
26. Adding DetailsSetting Up Fog and Water Droplets on the Cup Surface
Rendering Setup Section 7. Water 02: Rain 27. Quick IntroOverview of water simulation
Explore the Raindrops Reference 28. Vellum Simulation 01Setting Up a Vellum Simulation
Create an effective mesh for your simulation
Setting up Constrain to effectively fix the simulation target 29. Vellum Simulation 02Setting up the process of simulating clothes and converting to the final target
30. Flip SimulationSetting Up Water (Flip) Simulation
Setting up raindrop timing and water splashes
Converting Raindrops to Geometry 31. Water Stream SetupSetting up a water stream using particles
32. Setting Up the Background Water StreamSetting Up and Finalizing the Background Rain Stream
Section 8. Outro 33. OutroLesson Review and Takeaways
01_Orientation
02_Houdni interface
03_Quick introduction
04_Example control
’05_Geometric transformation and Amold coloring via VDB’
06_Hdouni digital assets
07_Bubbles
08_Using volume control particles
09_Bubble assets
10_Car dust
11_Volume emitter settings
12_Volume simulation 01
13_Volume simulation 02
14_Collapsed building simulation
15_Ancient building model
16_Destruction settings
17_Bridge Destruction
18_Collision simulation
19_Add depth-assisted effect 01
20_Add depth assist effect 02
21_Add ice soda
22_Collision simulation
23_Water reversal simulation
24_Kraft paper simulation
25_Geometric transformation
26_Adding detailed information
27_Rain Quick Introduction
28_Rain Simulation 01
29_Rain Simulation 02
30_inversion
31_Water Settings
32_Background water flow settings
33_Ottoman01_方向 02_Houdni界面 03_快速介绍 04_例子控制 05_通过VDB 进行几何变换和Amold着色 06_Hdouni数字资产 07_气泡 08_使用音量控制粒子 09_气泡资产 10_汽车灰尘 11_体积发射器设置 12_体积模拟01 13_体积模拟02 14_倒塌建筑模拟 15_古建筑模型 16_破坏设置 17_桥梁破坏 18_碰撞模拟 19_增加深度辅助效果01 20_增加深度辅助效果02 21_加冰苏打水 22_碰撞模拟 23_水反转模拟 24_牛皮纸模拟 25_几何变换 26_添加详细信息 27_雨快速介绍 28_雨模拟01 29_雨模拟02 30_反转 31_水设置 32_背景水流设置 33_奥特曼 [Coloso] Houdini FX Training for Beginners by Jaejoon Lee_Subtitles.7z


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