Release date:2022

Duration:23 h 59 m

Author:Yi Jaejun

Skill level:Beginner

Language:Korean

Exercise files:No

Learn Houdini through fun and practical classes. Houdini is an essential FX tool for the movie, advertising, and video design industry. You can create cool effects right away, but it can be challenging due to its many theories and tools. However, don’t let that discourage you! FX artist Lee Jae-joon has prepared Houdini classes that are full of passion and catered to your learning needs.

Out of the total of 33 curricula, the essential theories and concepts can be burdensome for learners. However, the good news is that only one curriculum covers these topics. The other 32 lectures are focused on practical topics such as particles, volume, destruction, and water effects. By mastering these skills, you can create high-quality examples and naturally become proficient in the FX production process. The curriculum is a fusion of Houdini principles and advanced example skills, designed to provide a comprehensive learning experience. Check out the practical curriculum now at Colosso.

FX Artist Lee Jae-joon’s class is special because it focuses on eye-popping results instead of boring theories. The class provides high-quality FX examples produced by basic deception, which makes learning fun and engaging. When learners only focus on theory-oriented learning without visible results, they can quickly lose interest in Houdini FX.

In this class, you’ll learn the six most popular practices for particles, volume, destruction, and water through FX examples of various difficulty levels. The curriculum is organized to take learners from theory to practical workflow naturally. Through hands-on FX online classes, you can learn VFX by working on a single skill as well as multiple effects. Colosso’s unique teaching approach provides a fun and motivating learning experience.

In this class, you’ll have the opportunity to create more than six effects examples on your own. Here are some of the Lee Jae-joon Houdini special lecture examples you’ll learn:

Water Droplets (Particle) Bubbles (Particle + Volume) Car Dirt (Volume) Collapsing Building (Destruction) Carbonated Water with Ice (Water + Particle) Raindrops (Water)

These examples will help you master different FX techniques using Houdini

Curriculum Section 1. Intro and Houdini Interface Section 01. Orientation

Introduction to the instructor

Class Curriculum Introduction 02. Houdini UI

Houdini Interface Guide

Basic Houdini Class Setup

Arnold Render Setup Section 2. Particle 01: Water Droplets 03. Quick Intro

Overview of creating water droplets and setup interface and particle control 01

Particle setup basics: Pop solver

Main Water Drops (Hero Drops) Setup 04. Particle Control & Mashing

Creating a Droplet” Overview and Setup Interface and Particle Control 02

Setting up small drops (Children Drops) 05. Geometry Transformation and Arnold Shading with VDB

Converting particles to geometry utilizing VDB Volumes

Setting Up Wet Spots for Specular Shading

Full Rendering 06. Houdini Digital Assets

Applying effects to other targets with a Houdini Digital Asset (HDA) setup

Section 3. Particle 02: Water Bubbles 07. Quick Intro

Overview of the ‘Water Bubble in Water’ effect

Learn the Basics of Volume Setup

Volume Shape Control 08. Controlling Particles with Volume

Utilizing Volume Velocity to Implement Drift in Particles

Converting Volumes to Geometry

Rendering Setup 09. Houdini Digital Assets

Setting up a Houdini Digital Asset (HDA)

Apply HDA to Multiple Target Objects Section 4. Volume: Car Dirt 10. Quick Intro

Introduction of Volume class

How to Use Quixel Bridge: Background Modeling

Car Animation Setup (sh001, sh002, sh003) 11. Volume Emitter Setup

Setting up Tire Volume Generation

12. Volume Simulation 01

Setting Up Running Car Smoke

13. Volume Simulation 02

Modifying the Setup for Each Shot

Section 5. Destruction: Collapsing Buildings 14. Quick Intro

Introduction of Destruction class

Exploring the Destruction Reference 15. Modeling Ancient Buildings

Modeling buildings using Quixel Bridge

16. Destruction Setup

Create a building fragment (bridge part) (Fracture Setup)

17. Bridge Destruction

Setting up building destruction motion without simulation

Creating a destruction effect through procedural animation 18. Setting Up Collision Simulation (RBD)

Creating Building Fragments (Building Parts)

Setting Up Constraints

Setting Up Building Destruction Timing

Setting up Collision Simulation (RBD) 19. Setting Up Secondary Effects to Add Depth 01

Secondary Effects Setup: Particle

Setting Up Particle Instances to Effectively Manage Memory 20. Setting Up a Secondary Effect to Add Depth 02

Secondary Effects Setup: Volume

Section 6. Water 01: Ice Filled Sparkling Water 21. Quick Intro

Water Simulation Overview

Explore Sparkling Water, Iced Tea Reference 22. Collision Simulation (RBD) Setup

Ice & Fruit in a Cup Collision Simulation (RBD) Setup

23. Water (Flip) Simulation Setup

Simulate water in a cup using Flip

Setting Up Water Droplets Using Particles 24. Vellum Simulation Setup

Setting Up a Mint Leaf Simulation Using Vellum

25. Geometry Transformation

Converting to Flip Particle geometry using several features of VDB

26. Adding Details

Setting Up Fog and Water Droplets on the Cup Surface

Rendering Setup Section 7. Water 02: Rain 27. Quick Intro

Overview of water simulation

Explore the Raindrops Reference 28. Vellum Simulation 01

Setting Up a Vellum Simulation

Create an effective mesh for your simulation

Setting up Constrain to effectively fix the simulation target 29. Vellum Simulation 02

Setting up the process of simulating clothes and converting to the final target

30. Flip Simulation

Setting Up Water (Flip) Simulation

Setting up raindrop timing and water splashes

Converting Raindrops to Geometry 31. Water Stream Setup

Setting up a water stream using particles

32. Setting Up the Background Water Stream

Setting Up and Finalizing the Background Rain Stream

Section 8. Outro 33. Outro

Lesson Review and Takeaways

Table of Contents

01_Orientation

02_Houdni interface

03_Quick introduction

04_Example control

’05_Geometric transformation and Amold coloring via VDB’

06_Hdouni digital assets

07_Bubbles

08_Using volume control particles

09_Bubble assets

10_Car dust

11_Volume emitter settings

12_Volume simulation 01

13_Volume simulation 02

14_Collapsed building simulation

15_Ancient building model

16_Destruction settings

17_Bridge Destruction

18_Collision simulation

19_Add depth-assisted effect 01

20_Add depth assist effect 02

21_Add ice soda

22_Collision simulation

23_Water reversal simulation

24_Kraft paper simulation

25_Geometric transformation

26_Adding detailed information

27_Rain Quick Introduction

28_Rain Simulation 01

29_Rain Simulation 02

30_inversion

31_Water Settings

32_Background water flow settings

33_Ottoman

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