Release date:2022, August

Duration:11 h 19 m

Author:James Doyle

Skill level:Beginner

Language:English

Exercise files:Yes

That sounds like an exciting and comprehensive course! Learning how to create a metroidvania game using Unity, a widely used game development program, can open up a world of possibilities for aspiring game developers.

The course covers a wide range of topics, from programming concepts to real game development uses. It caters to different skill levels, making it accessible for beginners, artists looking to expand their game development skills, and programmers interested in game design.

Some of the game elements covered in the course include special abilities like double jumps, dashing, and turning into a ball, as well as unlocking and collecting abilities. The course also covers walking and flying enemies, game progression and storing progress, complete boss battles, audio systems, interactive menus, and a full map system with fullscreen and mini-maps.

One of the added benefits of the course is access to a course forum, where students can discuss topics covered in the course and get guidance on their next steps after completing the course. Additionally, the course provides a complete version of the project for reference, ensuring that everything in the game works as it should.

Overall, this course offers a comprehensive learning experience for those interested in game development and provides practical skills for creating metroidvania games using Unity.

In this course, you will learn:

C#, a modern and versatile programming language. The capabilities of 2D development in Unity. Strong and transferable problem-solving skills. An understanding of the game development process. Practical implementation of object-oriented programming concepts.

This course is suitable for:

Anyone who wants to create their own action metroidvania games. Individuals who want to develop and publish their own games. Complete beginners with an interest in learning game development. Developers who want to switch to game development and acquire new skills. Individuals interested in pursuing a career in the game design industry. Those who are competent and confident in using a computer.
02. Getting Started

01. Project Setup 02. Laying Out A Tilemap

03. Th ePlayer

01. Setting Up The Player 02. Moving The Player 03. Jumping 04. Creating Animations 05. Controlling Animations 06. Flipping The Character

04. Camera Control

01. Camera Following Player 02. Clamping The Camera

05. Firing

01. Creating A Bullet 02. Firing Shots 03. Adding Impact 04. Shooting Animation 05. Removing Unneccesary Packages

06. Extra Abilities

01. Adding Double Jump 02. Dashing 03. Dashing After-Images 04. Dash Limiting 05. Becoming A Ball 06. Animating The Ball 07. Dropping Bombs 08. Fixing Player Passing Through Walls 09. Blowing Up Destructible Objects

07. Unlocking Abilities

01. Controlling Ability Unlocks 02. Ability Unlock Pickup 03. Pickup Effect & Text

08. Enemies

01. Setting Up Our First Enemy 02. Making The Enemy Patrol 03. Finishing Patrolling Enemy 04. Damaging Enemies 05. Damaging The Player 06. Setting Up A Flying Enemy 07. Making The Flyer Move

09. Player Health System

01. Displaying Health 02. Making The Enemy Explode 03. Invincibility & Flashing 04. Respawning 05. Keeping Active Between Scenes 06. Checkpoints 07. Player Death Effect 08. Health Pickup

10. Moving Between Levels

01. Setting Up A Doorway 02. Making The Door Work 03. Fading Between Scenes

11. Making Levels

01. Creating Levels & Moving Between Them 02. Level Layout Example 03. Fixing Missing Player

12. Boss Battle

01. Activating The Boss 02. Moving The Camera To Position 03. Setting Up Boss Health UI 04. Damaging The Boss 05. Animating The Boss 06. The First Phase 07. The Second Phase 08. Creating The Boss Shot 09. Shooting & Third Phase 10. Ending The Battle

13. Menus

01. Laying Out The Main Menu 02. Making The Main Menu Work 03. Creating A Pause Menu 04. CATCHUP Damaging Enemies With Bombs

14. Sound System

01. Setting Up Audio 02. Playing Music 03. Playing Sound Effects 04. Auto-spawning the Audio System

15. Saving Progress

01. Continuing The Game 02. Storing Ability Unlocks & Boss Progress

16. Finishing The Game

01. Building The Game

[Udemy] Learn to Create a Metroidvania Game using Unity & C# by James Doyle.7z.rar [Udemy] Learn to Create a Metroidvania Game using Unity & C# by James Doyle_Subtitles.7z

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