gumroad–划痕瑕疵纹理贴图素材 大小解压后:4.17G 共53种 包括4K 8K 贴图 格式:.tif
这些纹理与任何渲染器或软件包兼容。作为奖励,我刚刚上传了我慢慢增长的马里小发明收藏的v1。
如今,我们离我们的模型越来越近,这就要求我们的表面具有更高的保真度。在过去的几年里,我一直在更加程序化地工作,并对我的纹理进行分层。
但我一直存在的问题是试图让那些不完美的感觉变得自然和现实。现实世界充满了随机的细微差别,很难在CG中重现。我使用了从我在网上找到的图像生成的纹理,并试图重新创建什么的面具,失败了,我求助于使用设计器从零开始制作我需要的程序。然而问题是,很难从图像中分离出你需要的东西,而且程序生成的grunges没有我一直在寻找的逼真度和自然的细微差别。所以我决定自己动手做质感包。
利用我在纹理和lookdev方面的经验,我制作了这些纹理,试图完成你在现实世界中看到的微妙的不完美。这个包里包括50个手工制作的灰度扫描。它们清晰锐利,中点为0,这使得叠加或混合到材质堆栈或着色器网络中变得非常容易。使用这些覆盖层的好处是,它们可以像你需要的那样沉重或微妙。没有任何贴图被剪裁以确保良好的衰减,并且可以根据需要对其进行分级。我做了一大堆超级快的例子来告诉你这些地图是如何被用来创造许多不同的外观的。
如何使用这些:
表面有污迹,破坏镜面反射
在表面添加微尘
颜色上的天然有机瑕疵
露出着色器的划痕–例如油漆划痕
表面、凹凸、位移中的微划痕可以转换成法线贴图。
各种各样的高频和低频grunges为镜面添加细节,为表面、凹凸、位移和位移添加细节。
Grunges可以用作程序遮罩,以显示不同的着色器,如污垢、泥浆、油、血液、油漆碎片,无论您想要什么。
滴液湿度图模拟玻璃上的干燥残留物——频率变化。
您可以使用4k或8k大小。它们都是手工制作的,以确保它们是无缝的,没有柔和的纹理过渡。你可以将这些地图用于VFX、游戏、arch vis——基本上是任何需要在表面自然分裂的CG模型。
Gumroad – Imperfections for Texture and Look Dev By Zak Boxall
Info:
These textures are compatible with any renderer or software package. As a bonus I’ve just uploaded v1 of my slowly growing collection of Mari Gizmos.
Nowadays we are getting closer and closer to our models, which is creating the need to have a much higher level of fidelity on our surfaces. Over the past few years I’ve been working more procedurally and layering up my textures.
But the problem that I’ve always had is trying to make those imperfections feel natural and realistic. The real world is full of random nuances that are so hard to recreate in CG. I’ve used textures generated from images I found online, and tried to recreate masks of what, failing that I’ve resorted using Designer to make what I need from scratch procedurally. However the problem is, it’s so difficult to separate what you need from images, and procedurally generated grunges don’t have the fidelity nor naturalistic nuances that I’m always looking for. So I decided to make my own texture pack by hand.
Using my experience in texturing and lookdev, I’ve made these textures to try to accomplish the subtle imperfections that you see in the real world.Included in this pack are 50 hand created greyscale scans. They are crisp and sharp, with a mid point of 0, which makes it really easy to overlay or mix into your material stack or shader network. The beauty about using these overlays is they can be as heavy or as subtle as you need them to be. None of the maps are clipped to ensure a nice falloff, and can be graded to do whatever you need from them. I did a load of super quick examples to show you how these maps can be used to create lots of different looks.
How you can use these:
• Smudges across surface to break up specular reflection
• Add micro dust onto surface
• Natural organic imperfections in colour
• Scratches to reveal shaders – such as scratching of paint
• Micro scratches in surface, bump, displacement, can be converted into a normal map.
• Massive variety of grunges both high and low frequency to add details onto specular, add details into surface, bump, displacement and displacement.
• Grunges can be used as procedural masks to reveal different shaders, such as dirt, mud, oil, blood, chipping of paint – whatever you want.
• Drip moisture maps to simulate dried residue on glass – variation of frequencies.
You can use either the 4k or 8k sizes. They are all made tillable by hand to ensure they’re seamless with no soft transitions in texture. You can use these maps for VFX, games, arch vis – essentially any CG model that needs natural breakup in the surface.
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