渲染器Corona,插件工程的名字,功能强大,但对Autodesk 3ds Max软件来说功能强大。作为一个独立的应用程序,称为命令行界面。此外,用户可以使用这个工具来推广他们的业务,软件马辰电影4D也在使用。这个产品的制造商确信使用这个工具非常简单,事实上你只需要按下渲染操作就可以了。使用这个工具比以往任何时候都更容易进行渲染设置。
大小解压后:376M

电晕渲染器总是控制你的用户使用非常高质量的性能将在制作这个插件一直在努力做所有可能的工具,收集用户的需求,并做好准备。最后应该注意的是,你面前的这个插件以其高灵活性在渲染操作中的高速度也受益匪浅

功能和插件-电晕渲染器

渲染质量
电晕渲染器提供有偏见和无偏见的渲染解决方案,由用户自行决定。在这两种情况下,它都提供了可预测的、可靠的、物理上合理的结果,并且在质量上没有任何妥协。

易用性
可用性是我们最强的武器。渲染设置真的像按“渲染”一样简单。大多数新用户会在一天内学会Corona,并在接下来的几天里爱上它…

交互式渲染
电晕渲染器为您带来最先进的,功能齐全的交互式渲染。渲染时,可以更改材质、灯光以及创建和调整几何图形。不需要手动重启或更新渲染,因为它是自动发生的,通常不到一秒钟。它完全运行在中央处理器上,所以它可以处理的东西没有限制…

灵活性
电晕渲染器非常灵活。我们理解能够“弯曲”物理定律以交付客户期望的结果是多么重要。所以Corona支持许多现实黑客,让你得到你想要的效果…

速度
速度是生产中不可忽视的重要因素。一个可用的渲染器必须总是尽可能快地交付结果,这就是为什么我们总是在寻找…

工作流调整
输出质量和速度并不是成为优秀渲染器的唯一因素。这就是为什么Corona会带来许多“小”工作流程调整,让你的生活变得更轻松…

材料
我们对电晕材料的设计目标是使它们基于物理,但直观,灵活,易于设置…


创造灯光的整个过程旨在让艺术家完全控制他们的场景,同时快速直观。没有采样乘数,使用轻物体和材质没有区别…

SSS和容积表
自1.0版本以来,电晕渲染器还提供了体积/固态硬盘渲染选项。我们称之为地下散射革命(SSSR)。为什么革命?因为它是一个快,…

UHD高速缓存
传统上,用户必须选择使用不带任何缓存的无偏算法并等待很长时间进行所有渲染,或者使用偏置缓存算法,并处理斑点、缺失阴影和敏感输入参数。科罗娜融合了两个世界的精华…

分布式渲染
一次使用多台计算机进行渲染对于任何实际生产都是必不可少的。Corona以多种方式促进了这一点——例如,它有自己的分布式渲染系统,并且它与Backburner和Thinkbox的Deadline渲染场管理系统兼容…

自豪地基于中央处理器
电晕渲染器不需要任何特殊的硬件来运行。它使用中央处理器,您可以在过去十年中发布的英特尔或AMD的任何处理器上运行它…

快速事实
焦散
–我们认为这些是任何渲染引擎中最好的焦散!
–只需点击一两下即可轻松设置
–没有复杂的参数
–渲染速度快
–处理反射焦散和折射焦散
–折射焦散可以包括色散(你好,月球的黑暗面!)
–每个光源(包括太阳和环境)都可以启用或禁用焦散
–与LightMix和其他Corona工具配合使用,效果如预期
-停靠的红外视口
–如果您更喜欢在4D影院视窗而不是在VFB运行红外,那么本次更新就满足了您的需求!
-渲染窗口中的对象拾取
在停靠的红外视口和VFB中,您现在可以左键单击以在渲染中选择对象。在停靠的红外视口中,您也可以在那里移动、缩放和旋转对象,还可以使用常规的影院4D控制来调整透视或相机视图(这在3ds Max版本中是不可能的)
-在渲染窗口中设置景深焦点
–在VFB渲染(红外或最终)中,您可以右键单击来设置使用景深时应该聚焦的点。
-英特尔人工智能去噪
–可在任何中央处理器(不仅仅是英特尔)上工作,让您可以访问人工智能去噪,以便在任何机器上完成最终渲染。
-内部体积模式–对于使用电晕体积着色器的真实三维体积材质。
-相机的鱼眼模式
–非常适合内部和外部渲染,任何Corona相机都可以获得鱼眼镜头,以及获得所需结果所需的所有控制。这是由科罗纳为4D电影团队开发的,然后移植到3ds Max。
-堆叠位移
–将材料堆积在物体上,现在可以得到预期的位移结果。
LightMix的多个太阳
–现在,您可以在一次渲染中设置一天中的不同时间,并在LightMix中进行切换。
-新的图像过滤
–降低噪声对眼睛的影响,远离CGI噪声的“逐像素”外观。实际上,这加快了渲染速度,因为您将需要更少的时间来获得令人满意的视觉质量。
-新的灯光解算器
–现在在所有情况下都完全正常工作,新的灯光解算器现在默认启用,并极大地改善了渲染时间。

系统需求
操作系统:64位微软视窗(7、8、8.1、10)
中央处理器:对于Corona Renderer 2和更新版本,您将需要一个支持SSE4.1指令集的中央处理器(过去10年内的任何处理器)。这是一个兼容CPU的列表。
注意:这种去噪器类型是可选的,即使没有安装,电晕渲染器也能正常工作(例如,如果您使用的是AMD或集成GPU)。我们还提供了一个高质量的去噪器,它纯粹利用了中央处理器,这个去噪器可以用在任何可以运行电晕渲染器的计算机上。
兼容性:64位 C4D R14-R25
Description
Renderer Corona , the name of plug- engineering and specialized powerful, but highly functional for Autodesk 3ds Max software is. Plug before you as a standalone application known CLI. Also, users are able to use this tool to promote their business on software Maxon Cinema 4D is also used. The makers of this product are convinced that working with this tool is very simple and in fact you can just press render rendering operations do. With this tool easier than ever can do render settings.

Corona Renderer always control your users using a very high quality of the performance will be In making this plugin has been trying to do all the tools possible and collect users’ requirements and be prepared. Finally should be noted that the plug before you with their high flexibility in the operations of rendering high speed also benefit

Features and plug-Corona Renderer

Rendering Quality
Corona Renderer offers both biased and unbiased rendering solution at the user’s discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Ease Of Use
Usability is our strongest weapon. Render setup is really as simple as pressing “Render”. Most new users will learn Corona in just one day, and fall in love with it over the next few…

Interactive Rendering
Corona Renderer brings you state of the art, fully-featured interactive rendering. You can change materials, lights, and create and adjust geometry while rendering. There is no need to manually restart or update the rendering, as it happens automatically, usually within less than a second. It runs completely on the CPU, so it has no limitations to what it can handle…

Flexibility
Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire…

Speed
Speed is an important factor in production that cannot be ignored. A usable renderer must always deliver results as fast as possible and that is why we are always looking for…

Workflow Tweaks
The output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks that will make your life much easier…

Materials
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up…

Lights
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, and no differences between using light objects and materials…

SSS & Volumetrics
Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, …

UHD Cache
Traditionally, users had to choose to either use unbiased algorithms without any caching and wait long time for all renders, or use biased caching algorithms, and deal with splotches, missing shadows, and sensitive input parameters. Corona merges the best of both worlds…

Distributed Rendering
Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways – for example it has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems…

Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade…

QUICK FACTS
-Caustics
– We think these are the best caustics in any render engine!
– Easy to set up with just a click or two
– No complex parameters
– Fast to render
– Handles reflective caustics and refractive caustics
– Refractive caustics can include dispersion (hello Dark Side of the Moon!)
– Each light source (including suns and environments) can have caustics enabled or disabled
– Works as expected with LightMix and other Corona tools
-Docked IR Viewport
– If you prefer to run IR in a Cinema 4D viewport rather than in the VFB, then this update has what you need!
-Object picking in the render window
in both the docked IR viewport and the VFB, you can now left-click to select objects right in the render. In the docked IR viewport, you can also move, scale and rotate objects there too and you can also use the regular Cinema 4D controls to adjust the perspective or camera view (things that are not possible in the 3ds Max version)
-Set Depth of Field focus point in the render window
–In the VFB render (IR or final), you can right-click to set the point which should be in focus when using Depth of Field.
-Intel AI Denoising
–works on any CPU (not just Intel), giving you access to AI denoising for final renders that can be done on any machine.
-Inside Volume mode – for true 3D volumetric materials using the Corona Volume shader.
-Fisheye mode for cameras
–perfect for both interior and exterior renders, any Corona camera can be given a fisheye lens, with all the controls you need to get the result you want. This was developed by the Corona for Cinema 4D team, then ported to 3ds Max.
-Stacked displacements
–stacking materials on an object now gives the expected results from displacement.
-Multiple Suns for LightMix
–now you can set up different times of day in one render, and swap between them in LightMix.
-New Image Filtering
–makes noise less noticeable to the eye, getting away from the “pixel-by-pixel” look that CGI noise has. In effect this speeds up rendering, as you will need less passes or time to get to a satisfying visual quality.
-New Light Solver
–now fully functional in all cases, the New Light Solver is now enabled by default, and gives great improvements to render times.

System Requirements
OS:64-bit Microsoft Windows (7, 8, 8.1, 10)
CPU:For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs.
Note: this denoiser type is optional, and Corona Renderer will work fine even if it’s not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
Compability:64-bit MAXON Cinema 4D R14-R25
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