逼真的雪地游戏环境创作
信息:
了解如何使用3ds Max、实体、狨猴和虚幻来建模、纹理和点亮雪地游戏环境
你会学到什么
创建程序纹理
创建真实的地形、植物和雪
烘焙适当的灯光贴图
在顶点绘制中变得高效
创建贴花和纹理变化
Realistic Snowy Game Environment Creation
持续时间22小时 大小解压后:10.7G 包含项目文件 1920X1080 MP4 语言:英语
要求
3ds Max、物质设计器、狨猴、虚幻的基础知识
讲师信息
Emiel Sleegers一直热爱电子游戏,年轻时,他开始使用Unity3D进行编程,但他发现自己更倾向于制作游戏的艺术。现在他在育碧做环境艺术家。他为创作《Forza Horizon 3》和《赛区2》等AAA游戏做出了贡献。他一直最喜欢的游戏是《最后的我们》,正是这款电子游戏激发了他想在游戏行业工作的想法。他给初学者的建议是专注于游戏中他们感兴趣的一个方面,坚持下去,并在这方面做得更好。他的爱好包括任何与游戏或电影相关的事情,无论是从事个人项目、自由职业还是外出看电影。
课程信息
在本课程中,我们将学习如何使用3ds Max、Substance Designer、狨猴和虚幻来创建下雪环境。这个环境将包括有一个白雪覆盖的小屋,里面有地形、漂亮的树木和植物,并将在虚幻引擎中设置。我们将学习如何在实体设计器中创建程序纹理,并且我们将学习如何非常快速地编辑这些纹理,以便我们可以有多个变体。然后我们将讨论如何在3ds Max中建模我们的小屋和树叶。一旦所有这些都完成了,我们将进入虚幻引擎,在那里我们将设置我们的场景,我们的材料,并应用不同的变化,如肮脏,视差,映射,顶点绘画,等等。我们将添加贴花来增强整体场景,做一些漂亮的照明,最后抛光场景。
Duration 22h Project Files Included MP4
Realistic Snowy Game Environment Creation
Info:
Learn how to Model, Texture, & Light a Snow Game Environment using 3ds Max, Substance, Marmoset, & Unreal
What you’ll learn
Create procedural texturing
Create realistic terrain, plants, and snow
Bake proper light maps
Become efficient in vertex painting
Create decals and texture variations
Requirements
Basic knowledge of 3ds Max, Substance Designer, Marmoset and Unreal
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene.
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